Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: 10% rule and stupidly indestructable traps are poor changes

  1. #1

    Default 10% rule and stupidly indestructable traps are poor changes

    In addition to the buggyness since last patch, there seem to be two changes slipped in which, imho, change the game in a very poor way:

    (1) the new 10% rule -- where you need to kill at least 10% of opposing forces to get information -- and
    (2) traps, abatis and other disposeable defenses seem to have become ridiculously indestructable and hard to trigger. (not sure if this one is intentional)

    These may be well intentioned changes, but they make an already sometimes tedious game pretty much unplayable -- for reasons I'll get into later.

    To illustrate what I mean here, I'll be using reports from an attack on a similar strength player I've been going back-and forth with for the last month.
    All relavent techs are 10 on both sides and his wall is 10. Attacking heros ranged from 129-164 attack. Defending hero was at 155 attack.

    1) The 10% rule is flipping aweful. To get any information in a battle report now, you need to kill at least 10% of opposing troops?

    While this may seem like a good idea to prevent "warrior-worker" scouting, given Evony's combat dynamics it pretty much ruins the fun of any PvP that doesn't invlove simply bullying weaker players.

    Consider this 5-wave attack group (2 second window):
    99.9k arch wave w/ layers, no info
    99.9k arch wave w/ layers, no info
    99.9k arch wave w/ layers, Got a report back
    99.9k arch wave w/ layers, no info
    100k cav wave, no info
    Note that all fights started at 5k range, so unless combat is even buggier than I think, the 1 round "your troops were anhilated in the first round" messages are all false.
    (And for now, please ignore strategic role of the uncleared traps/bats -- which probably saved him -- that's a seperate issue.)

    The first two waves cleared his cav, cats, pikes, and maybe a few swords, each killing 10-50k enemy troops. Wave four presumeably finished off his 17k remaining swordsmen, but that's not enough to get an action report back? (Wave 5 killed nothing, getting chewed up on the run in from 5k range.) The game's layering mechanics make it literaly impossible to have gotten the 60k kills needed for the 10% threshold on any of those waves. Too bad, huh? Sucks to be me.

    Well, yeah. It sucks. A lot!

    This is a slow and tedious game. The only real payoff is to look at the action reports to see how all your time and preparation turned out, for better or for worse.

    In this case, the prep was well over a week to train, feed and house the ~1.2mil troops used in the overall raid -- 500k arch, 200k cav, 100k swords, 100k war, 50k pike, 10k cats, and 150k scouts (for scouting not bombing). (His initial defenses included 15k AT, 2k traps, 1k rocks, 4k abatis, and 110k scouts. Obviously, the sample above is from pretty late in the fight.)

    And for that, I'm rewarded with what? A bunch of blank flipping reports at the end? I'm not complaining that I lost, I'm complaining that I dont even get to see when, how, or why I lost. No information I might use to learn from next time I try and hit someone in my general weight class? No reports unless I confine myself to running around beating up on people who have no chance of fighting back or defending themselves?

    Ugh.

    I can see the justification for cutting out info on a few hundred troops sent in tfor a lark, but 400k+ troops just dropping into a black hole? With absoloutely nothing I could have done to prevent it, given the way the game is set up?

    More Ugh.

    I'll gripe about point (2) and the new seemingly untriggerable traps and bats later. For now I can use a break.
    Magnamo, server 22, retired
    Ķŕŷрţǿź

  2. #2

    Default

    . double post
    Last edited by imnub; 08-23-2009 at 04:40 AM.

  3. #3

    Default

    I barbed all my cities and quit tonight over this very change. That and the fact that the servers have been offline for basically 24 hours. When I logged in I had lost 75% of my army to refuge because I couldn't log in and farm endlessly just to send 100s of thousands of troops to die with no report. 800k troops were sent in a massive attack tonight and after losing them all (to who knows what), we didn't get a single usable report. Not one.

    Evony was already HORRIBLY unbalanced, but the 10% rule broke the game completely. At least 15% of my #3 ranked alliance (of which I was vice host) quit tonight as well and I am sure the rest will follow shortly. You may as well remove war reports from the game because they are utterly useless.

    I do not have a clue why Evony feels like it needs to punish the best, most loyal players every step of the way. This is a war game, not SimCity. From the wounded percentage being low the more honor you have, to the attacking army cap to the wall patch to the layering mechanic.....everything is against the attacker. You devs better get your **** together. You can't bribing people to start putting out reviews of your game and then the very next day pull a boner like this one.

  4. #4

    Default

    simply give up fighting anyone of the same size (in fact anyone of a decent size) and go back to bully the small and weak, forcing them to quit. it's the best source of entertainment atm (in this game that is).
    it's still slightly better than simcity.

  5. #5

    Default

    Quote Originally Posted by imnub View Post
    simply give up fighting anyone of the same size (in fact anyone of a decent size) and go back to bully the small and weak, forcing them to quit. it's the best source of entertainment atm (in this game that is).
    it's still slightly better than simcity.
    Lol, owned.

    +Rep

    Server 2
    Karma Member
    600k+ Prestige
    3mill+ Honor

    Did I help you? +Rep me!

  6. #6

    Default

    I dont agree I like the 10% rule

  7. #7

    Default

    Anyways why should you get info?

    I mean its easy enough right now as it is.

  8. #8

    Default

    We know how combat works in this game. 100/0 or 0/100. That was figured out months ago. To not report on 10% is unworkable.

    Score another on for the scout bombers? In a few weeks everyone will have 150K Scouts and even that won't work.

    Sorry Evony,
    This fails just like the 'nerf' on NPC farming.

    Every "patch" reduces the time taken to get to end game.

    I understand you are trying to reduce lag but I might have considered not sending the millions of who cares, riot reports first? Not active combat features like this?

  9. #9

    Default

    Quote Originally Posted by Akure View Post
    I barbed all my cities and quit tonight over this very change. That and the fact that the servers have been offline for basically 24 hours. When I logged in I had lost 75% of my army to refuge because I couldn't log in and farm endlessly just to send 100s of thousands of troops to die with no report. 800k troops were sent in a massive attack tonight and after losing them all (to who knows what), we didn't get a single usable report. Not one.

    Evony was already HORRIBLY unbalanced, but the 10% rule broke the game completely. At least 15% of my #3 ranked alliance (of which I was vice host) quit tonight as well and I am sure the rest will follow shortly. You may as well remove war reports from the game because they are utterly useless.

    I do not have a clue why Evony feels like it needs to punish the best, most loyal players every step of the way. This is a war game, not SimCity. From the wounded percentage being low the more honor you have, to the attacking army cap to the wall patch to the layering mechanic.....everything is against the attacker. You devs better get your **** together. You can't bribing people to start putting out reviews of your game and then the very next day pull a boner like this one.
    as if that were the only start of Evony's problems lol.. lets not forget evony stole all their artwork, so people paying money are like paying for stolen goods.

  10. #10

    Default

    What they need to do is just have it so you have to send a scout with an army or you have to have troops other than warriors or workers to get reports back. But this is ridiculous.
    Look for Heights in the RPG and story section


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •