
Originally Posted by
zappo feelgood
I hate to say it, because I've learned a bunch from your posts in the past, but this comment just fails.
The games layering mechanics and 100-125k deployment caps mandate multi-wave attack groups when hiting non-trivial targets. If your opponent is online and knows what he's doing, all waves in any given group need to fall within a 1-3 second attack window to prevent him from playing gates or medic-ing his layers between waves. Getting scouts in between each wave is literaly impossible in that time frame -- and you need to sacrifice valuable attack waves in order to even try.
If the game engine were set up differently, then the 10% rule might be reasonable.
As things are, though, if you can't get information on the effectiveness of your attacks -- cant study your failures in order to improve your future performace -- then for the game is over. There is literaly nothing left but the little hammer guys and watching bars move across the screen with all the excitement of at torrent feed.
Might as well go play magic 8-ball instead to try and figure out what's going on.
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