Town Usable space = 32
City Usable space = 40
All cities should have relief stations
The Ideal City
Mandatory buildings = Feasting hall, Inn (Dismantle), Beacon tower, Rally point,
Forge (dismantle), workshop (dismantle), Embassy, Market, Academy, Stable (dismantle), Relief station, 13 Barracks, 6-7 cottages. {credit to lynnor} for correcting my sillyness.
1 mayor Highest politics possible, intel is an asset as it increases research speed
If u hate waiting for the time it takes to research things at the academy get the highest possible intel to speed it up by 30-40%.
12 lumber mills, 11 quarrys, 12 iron mines, 5 farms (first city)
Then Reformat into 20 lumber, 20 iron
40 lumber mills, 10 forest valleys (level 10 ideal) {2nd city}
40 iron mills, 10 Hills (level 10 ideal) {3rd city}
(Due to lack you food, YOU WILL HAVE TO FARM NPC'S!! no it's or butts once you have a decent military you're forced to farm npc's for food!!). {even if you had 40 farms and 10 level 10 lakes with level 10 agriculture it still wouldn't be enough to support troop upkeep.}
Other cities can be what ever you choose.
As for the reason's i chose to dismantles my forge, workshop and inn is because you need to make more room for cottages/barracks since those 3 buildings don't do anything after maxed research. Although it's a good idea to keep a city with a level 10 inn in case u lose hero's.
This is why i chose to make one ideal city for everything as the quote below makes sense.
For defence, i've been told its good to have 10k + archer towers and i've read from a post below that late game 100-300k archer towers is necessary for late game. I have not gotten there yet so for now i wouldn't know. From what i've read about trebuckets, traps, rolling logs, they cost you more resources than it does to wipe them out with cannon fodder -> warriors, so those traps are practically useless. Though the pit traps says it removes unit inventory i dunno if that means it nulls the effects of items used for battle example war horn, and corselett. (post if u know what it means). {will update}
Extra info for new players
Hero (Mayor) Info
Mayor attack = troop training speed
Mayor Intel = research speed
Mayor Politics = Resource % bonus / construction time / wall repairs.
Hero (Battle) Info
Hero attack = Strength of troops
Hero Intel = Supposedly increases battle exp "i've noticed that i gained more info using a hero with high intel form personal experience, though i may just be delusional it helped me scout level 8+ valleys with 5+ infomatics".
Hero Politics = Unknown (maybe for plunder/taking over cities). *if anyone knows what it really does please post*
P.S Info and updates to this guide will be adjusted to info gathered from more experienced players posts in this forum.
PP.S This guide has been edited several times to suit my experiences and others; so what you see the first time you read this might be different the next time.





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