edit: would also like to note a few things about food:
a/ people use farm cities because it reduces their massive negative production and allows them to be offline more/for longer. w/ lumber/iron cities you cannae get away w/ this as much; it requires a much more active approach, but if the player is active, does work better.
b/ farmin' NPCs isn't the only way to get food. On pretty much any server, lumber and iron costs far more than food. Simply sell off spare lumber/iron and use the gold to buy 3x your money's worth in food. Math'd up, you wind up w/ far, far more food doin' this than you could possibly gain usin' 40 lv10 farms and 10 lv10 lakes.
you want traps an abatis, but not many. Even 100 or less will get the job done.
Abati will keep cav punished, seein' as they're the standard fast hittin' loyalty droppers.
Traps will force deaths upon any meatshield troops and hinder rainbow efforts, leavin' the archer w/ less manshield in front of them.
Both traps and abati combined will achieve two things.
a/ they'll become your own reinforcement version of a rainbow, and slow things down; the most notable of which is that they'll screw up cav, who will otherwise go straight for archers/ATs (and I might mention, lay waste to them) and will then be hindered by the traps/abati.
b/ they will extend the battlefield. What this means is that the attack starts further back, but still in range of your ATs. This is important because it gives your ATs and archers extra rounds to rain hell on the attacker before they get in range, seein' as the attacker will now have to spend extra turns marchin' to get within range to begin their own attacks. Then ofc, havin' smaller numbers when they begin their attack will lead to less casualties on your side and a happier chance at victory.



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