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Thread: The Ideal City

  1. #21
    Join Date
    Jul 2009
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    Bonnie Scotland
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    3,822

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    edit: would also like to note a few things about food:
    a/ people use farm cities because it reduces their massive negative production and allows them to be offline more/for longer. w/ lumber/iron cities you cannae get away w/ this as much; it requires a much more active approach, but if the player is active, does work better.
    b/ farmin' NPCs isn't the only way to get food. On pretty much any server, lumber and iron costs far more than food. Simply sell off spare lumber/iron and use the gold to buy 3x your money's worth in food. Math'd up, you wind up w/ far, far more food doin' this than you could possibly gain usin' 40 lv10 farms and 10 lv10 lakes.

    Quote Originally Posted by Argus Diplomat View Post
    For defence, i've been told its good to have 10k + archer towers and i've read from a post below that late game 100-300k archer towers is necessary for late game. I have not gotten there yet so for now i wouldn't know. From what i've read about trebuckets, traps, rolling logs, they cost you more resources than it does to wipe them out with cannon fodder -> warriors, so those traps are practically useless. Though the pit traps says it removes unit inventory i dunno if that means it nulls the effects of items used for battle example war horn, and corselett. (post if u know what it means). {will update}
    you want traps an abatis, but not many. Even 100 or less will get the job done.
    Abati will keep cav punished, seein' as they're the standard fast hittin' loyalty droppers.
    Traps will force deaths upon any meatshield troops and hinder rainbow efforts, leavin' the archer w/ less manshield in front of them.

    Both traps and abati combined will achieve two things.
    a/ they'll become your own reinforcement version of a rainbow, and slow things down; the most notable of which is that they'll screw up cav, who will otherwise go straight for archers/ATs (and I might mention, lay waste to them) and will then be hindered by the traps/abati.

    b/ they will extend the battlefield. What this means is that the attack starts further back, but still in range of your ATs. This is important because it gives your ATs and archers extra rounds to rain hell on the attacker before they get in range, seein' as the attacker will now have to spend extra turns marchin' to get within range to begin their own attacks. Then ofc, havin' smaller numbers when they begin their attack will lead to less casualties on your side and a happier chance at victory.
    Last edited by Darkbrady; 09-16-2009 at 09:17 PM.

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  2. #22

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    Ok, so from what I understand you are only going to have 6-7 cottages total for all 3 cities. In Argus Diplomats guide he states that you should have 11. So my question is if you only need 6-7 cottages what do you do with the 4-5 spaces left over from not using Argus's recommended 11?

  3. #23
    Join Date
    Jul 2009
    Location
    Manila Philippines
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    39

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    -Get a lvl 10 barb.

    -Maxed out your research.

    -Destroy those lvl 10 INN, STABLE, WORKSHOP, FORGE.

    -Destroy 12 lvl 10 COTTAGES.

    -Create Barracks and upgrade them all to 9.

    -Destroy all lvl 10 FARMS and the lvl 10 Quarry.

    -Create SAWMILLS/IRONS. (I suggest same number of SAWMILLS and IRONS)

    -Conquer a lvl 10 Valley. (5 Hill, 5 Forest if you have same number of SAWMILLS and IRONS.)


    * Farm NPC's for food. NPC10 is the best if you have huge army. Attack them twice a day. Before and After the Server Maintainance.
    * For Fortification, I suggest to create pure AT's. 18K and 1 Trap.
    * If you have a lot of M.Scripts, upgrade all your BARRACKS to 10.
    * Put the ATTK Hero as Mayor and set your production to 0 when recruiting. Set it back to 100 after the recruitment and put back your POLTCS Hero as Mayor.


    Hope it helps..



    Kind Regards,
    ~akeness
    W-15 Aequitas
    Last edited by akeness; 09-17-2009 at 06:32 AM.

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