Quote Originally Posted by Myle View Post
I have already decided not to spend any more funds until I know if the investment is worth it or if me or mine will be punished for playing peacefully (mostly).

As for 'how to tell the difference'... That is easy enough, really. Monitoring scripts can be set to flag exchanges between players that exceed "X" amounts or frequency. Just as monitoring scripts can be set to flag if a player is attacked at whatever is 'determined' to approuch excessive. The Evony team could then cross reference "Flagged" incidents with "Reported" players to stream line their efforts.

Options for solutions to the matter are not hard to conceive. The difficult part is having an Evony staff member with the time to develop such monitoring scripts and facilitating the cross references.

So we come back to the practical issue of the availablity of time for the staff here.
Unless, of course, any player understand the coding system used by Evony and is willing to freelance the needed scripts...?
You don't need to set-up and run scripts to monitor this. All the information they need is logged automatically, and once a player is reported as running multiple accounts all they have to do is investigate the report and go through the server logs. GMs rely on players to be their eyes and ears in online games because they simply cannot be everywhere.

There will always be problems with any solution, but the reality is that proposing a solution like you did only serves to be a strawman argument.