Page 5 of 9 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 86

Thread: The Best Tax Rate is 50% - PROOF

  1. #41
    Join Date
    Apr 2009
    Location
    online
    Posts
    28

    Default

    quick word of advice dont set ur tax rate to 100 then forget it i safer way is to set it to 95 a bit less gold but it not worth the risk found this the hard way

  2. #42

    Default

    Hey guys I've found it's best to stay on or above 50% tax whilst running Population Boosts.

    Now if you read the description of Population Boost, it may say you need something like 150 000 food to boost population by 1500.

    In reality when you do a Pop Boost, it will cost only about 11 000 food though (don't ask me why).

    It's about the same price/cheaper than doing a Disaster Relief and gets better results. The extra 10% population will give an extra 10% cash flow (20% if you're currently on 50% pop). It's definitely worth it!

    No point in getting above 50 loyalty and you don't want to go under 50 loyalty so just stay on it.

  3. #43

    Default Why 50% is bad, mkay

    A 50% tax rate is mathematically the best rate to run for an extended period in a static environment, but it is a really bad idea for civony for the following reasons.

    1) 50% = 50% loyalty. If someone wants to take over ur city they have that much less work to do. Now it doesnt take long to get from 100% -> 50% loyalty, 12-15 attacks i think, but that may be the difference to losing or keeping the city if u get back 5 mins before u lose it.

    2) Lots of gold to be plundered if away for an extended period. Unless u r super strong, the more gold u have lying around the more of a target u are making urself. earning 4k gold/hour means would make a worthwhile target for a less well defended city.

    3) The main reason against it u will be unable to get loyalty back up to 100 easily and quickly. 100% loyalty at 100% tax earns u a lot when u are playing. When i am leaving the game, i set my rate to 5% in all my cities. Then when i get back, i comfort them up to 100%, set the rate to 100% and watch the gold roll in. Every 15 mins or so, i go back an comfort them so loyalty always stays close to 100%.

  4. #44
    Join Date
    May 2009
    Location
    Clearwater Flordia
    Posts
    8

    Smile Not counting seling extra production

    I'm very new but this calculation does not take in account what profit you could make off of the sale of items you population produces. I know this would raise the amount of math needed way up there and I don't have the skills even to argue the current discussion.

    In example a population at the 50% tax rate cannot make as many items to sell as the larger population say a 20% tax rate would have.

    Of course if you need resources and lots of them are being sold at low prices maybe it's better to buy your resources with the higher tax rate than make your own sometime.

    And off course you got to mind your local players if not a problem this might be good idea. If a threat you got to keep that loyalty high unless you figure they going to crush you anyway if they turn hostile.

    What effects the chance of a riot? Does loyalty have anything to do with it?

  5. #45

    Default

    Quote Originally Posted by Cirop View Post
    A 50% tax rate is mathematically the best rate to run for an extended period in a static environment, but it is a really bad idea for civony for the following reasons.

    1) 50% = 50% loyalty. If someone wants to take over ur city they have that much less work to do. Now it doesnt take long to get from 100% -> 50% loyalty, 12-15 attacks i think, but that may be the difference to losing or keeping the city if u get back 5 mins before u lose it.

    2) Lots of gold to be plundered if away for an extended period. Unless u r super strong, the more gold u have lying around the more of a target u are making urself. earning 4k gold/hour means would make a worthwhile target for a less well defended city.

    3) The main reason against it u will be unable to get loyalty back up to 100 easily and quickly. 100% loyalty at 100% tax earns u a lot when u are playing. When i am leaving the game, i set my rate to 5% in all my cities. Then when i get back, i comfort them up to 100%, set the rate to 100% and watch the gold roll in. Every 15 mins or so, i go back an comfort them so loyalty always stays close to 100%.
    If you do this during your 7 day period, you should have no problems about being plundered. The gold is constantly pouring in, and if you have built a strong economy by day 4 you can just spam archer towers and traps etc. Spend all your surplus resources in wall reinforcments and traps and no one will ever bother attacking you unless they're stupid.

  6. #46

    Default

    Quote Originally Posted by Cirop View Post
    A 50% tax rate is mathematically the best rate to run for an extended period in a static environment, but it is a really bad idea for civony for the following reasons.

    1) 50% = 50% loyalty. If someone wants to take over ur city they have that much less work to do. Now it doesnt take long to get from 100% -> 50% loyalty, 12-15 attacks i think, but that may be the difference to losing or keeping the city if u get back 5 mins before u lose it.

    2) Lots of gold to be plundered if away for an extended period. Unless u r super strong, the more gold u have lying around the more of a target u are making urself. earning 4k gold/hour means would make a worthwhile target for a less well defended city.

    3) The main reason against it u will be unable to get loyalty back up to 100 easily and quickly. 100% loyalty at 100% tax earns u a lot when u are playing. When i am leaving the game, i set my rate to 5% in all my cities. Then when i get back, i comfort them up to 100%, set the rate to 100% and watch the gold roll in. Every 15 mins or so, i go back an comfort them so loyalty always stays close to 100%.
    You hit the nail on the head. Getting up to 100% from a 50% rate costs you a lot. Going from 100% to 50% satisfaction will make you a lot. So even if you are just a beginner under the protection period, I am pretty sure you can realize higher total gold by moving in one shot up the tax rate from 50% to 100%, and then moving back up the "loyalty" rate by decreasing you tax rate in small increments. That is assuming the functionality isn't written so that first order moment increases in proportion to the difference between x and f(x). I think that's right...

  7. #47
    Join Date
    May 2009
    Location
    Toronto, Ontario
    Posts
    1

    Default

    What you're saying seems to make sense, and the graph confirms that. Good job.

  8. #48

    Default

    Sure! You guys go ahead and set your tax rate at 50%. Then while you're sleeping I'll come in and knock your loyalty down to zero even faster!
    The easiest towns I have sacked did just what you are wanting them to do...

  9. #49
    Join Date
    Apr 2009
    Location
    New England
    Posts
    3,030

    Default

    That's why you get a decent army.



    Join the Red Army now!

    LONG LIFE TO COMMISSAR KITTEN!!!

  10. #50

    Default Meh.

    Best tax rate for someone that can't take a loss of about 850 warriors for 65,000 gold, 30,000 of each res, and 200,000 food is 50%... But after you have 1,300 warriors and are willing to suicide a couple... and some form of logistic movement be workers or transporters to carry 355,000 resources the more idle population ya got; the better.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •