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Thread: The Best Tax Rate is 50% - PROOF

  1. #71

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    The best tax rate is zero. You'll make more money selling resources than you will ever make using taxes, and at zero you always have maximum loyalty and population gain.

    Using tax rate for the first city is mandatory, by the time you have a mature city you should not tax at all.

  2. #72

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    to much math i cant understand but i will set it to 50%

  3. #73

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    you guys study hard and thanx for this info.

  4. #74

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    Quote Originally Posted by ak47m16 View Post
    you guys study hard and thanx for this info.
    Anyone who's been playing this game for a bit and have done math themselves will know that 50% is not the best tax rate.

    Well, if you are lazy and don't like to log on for more than 8 hours each period, then yeah... 50% might be fine.
    But oh wait... once you have enough troops and you are sucking because you can't plunder resources from having too many friendlies in the area and not enough npc cities... you gonna start seeing limitations on this rate.

    Looking at the simple math calculation of derivatives to figure out the max point doesn't show "PROOF" that when you calculate the gold you get per hour, you get the most amount of gold in 24 hours (just do the integration). The reason why this derivative is misleading is because it assumes that there is a range of 0-100% in population. If you can eliminate, or avoid going below 50% population, or go below 50% for only short duration but keep it at close to 100% most of the time, you will nearly double your income in gold as opposed to keeping your tax rate at 50% all the time even with considering all the costs of buying the food to comfort your citizens from markets.

    Most experienced players know this already, or should know this already. But as you grow big enough, you don't even have to worry about adjusting taxes.
    Last edited by syoganai1111; 07-03-2009 at 01:46 PM.

  5. #75

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    good stuff

  6. #76

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    ok...I don't mean to sound dumb but....huh?? Lol i'm not a math person at all so really didn't understand. Is there anyway to explain that again...minus the math jargon? For those of us that are a little dumb lol

  7. #77
    Join Date
    Apr 2009
    Location
    New England
    Posts
    3,030

    Default

    Hmm... well, I could factor the loyalty and TR as percentages instead of numbers, which would simplify it somewhat.



    Edit: Okay, here's the different version. Tax Income = (Max Pop x Tax Rate) - (Max Pop/100) x Tax Rate ^2

    Sorry if that's still too 'math-y', but it's the simplest it can be.
    Last edited by Zenrax; 07-04-2009 at 11:39 PM.



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  8. #78

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    I don't know if anyone else pointed this out: this tax rate is highly dependant on friendly surroundings, or friendly enough that attacks will take a long time to get there

    At my present location, if I put taxes to 50% and someone decided they wanted my city badly enough, I've just given them a 30-40 loyalty point headstart on capturing my city, and that means it'll likely happen before I get back to my computer heh.

  9. #79

    Default 50% best

    yup i agree wid u

  10. #80

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    Quote Originally Posted by Recluse View Post
    I don't know if anyone else pointed this out: this tax rate is highly dependant on friendly surroundings, or friendly enough that attacks will take a long time to get there

    At my present location, if I put taxes to 50% and someone decided they wanted my city badly enough, I've just given them a 30-40 loyalty point headstart on capturing my city, and that means it'll likely happen before I get back to my computer heh.
    Indeed that is true, which is why 50% tax rate is the best only if you're on a noob server, like me

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