
Originally Posted by
Dawnseeker
The alternative to troop upkeep is an artificial cap on troop levels. We prefer the current "soft" cap because it allows players to set their own limits for troop upkeep. Highly involved players can maintain a lot of troops, while more passive players have less.
Troop levels are just one aspect of the larger concern of game balance. To compensate for the very high levels of troops, players on defense are able to hold off large numbers of attackers, especially with the help of their alliance. This, of course, encourages teamplay for attacks as well.
Changing just one element would drastically alter the balance of the game. Removing troop upkeep (or increasing food production, which would amount to exactly the same thing) would allow for even more troops. Placing a hard limit on them would leave you in much the same position you're in now, but perhaps with less to do.
All that said, Age 2 is going to introduce a wide array of new activities and features for players, so we'll certainly be adjusting many aspects of game balance in the future.
All games have some type of "grind" or "treadmill" because players need things to do. What fun would it be to get 10 cities with 100k archers (or whatever) in each and then have nothing to do? We'll be doing plenty of new things to keep you busy in the future. For now, the status quo is probably best.
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