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Thread: I am at a complete loss to understand this...

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  1. #1

    Default I am at a complete loss to understand this...

    I am new at this and would really like some clarification on what is happening here. It makes no sense to me and I would really appreciate someone explaining this as it is making attacks not only difficult, but dangerous as well, as shown by the following reports.

    First, I see a city and scout it. Informatics is too low (Mine is 10, btw, so how can it be too low as it is the maximum) so I see that there are other scouts there that are defending. Fine, I send over a few waves and finally I send over the wave that kills all his as shown by this report.

    battle27.evony.com/default.html?logfile/20090826/1a/02/1a021d39970e039e925d1cdd4d590a28.xml

    Now, as you can see, I have killed them all, I see his fortifications, resources, etc., and he has just 1000 ATs. Fine again. I also notice that there are no troops listed, so I scout again... Just to make sure! Here it is...

    battle27.evony.com/default.html?logfile/20090826/cd/0f/cd0f8001b7105a811bb7f59d69333e59.xml

    As you can see, he now has 1100 AT's as well as NO OTHER TROOPS! Excellent! So I think to myself, he has 22 mill in resources, I need a lot of transports and I can EASILY take out those towers. I know that a 5:1 ratio is normally enough as I have Archery 10. Just to be safe, I make it almost an 8:1 ratio and I send over 8000 archers and 2900 Transports. I attack and this is what I see...

    battle27.evony.com/default.html?logfile/20090826/90/94/909464c42ba0c6defc060b169a4209e5.xml

    As you see, I didnt get ANY information as to what killed them at all. I looked ALL around and since I was only 11.2 miles away from this city and the closest person of his alliance was 46.4 miles away, he could NOT have reinforced with anyone so therefore, there must have been troops inside the city that killed my attackers.

    Now, can someone please explain this to me? I have gone over it again and again in my mind and I find there is NOTHING I did wrong. My questions are the following:
    1. Why did I not get any information on the troops inside the city with over 3000 returning scouts?

    2. Why did I not get any information on the second scout of troops that were inside the city?

    3. Yes, I know that I didnt kill 10% of the attacking force, but why cant I see ANYTHING at all about what attacked me. Even just one line of something that says I killed "this" amount of "such and such" troops.

    Sorry for being so long winded, but I wanted to explain every detail I could to make it clear to whoever reads this. Any information you can give me would be highly appreciated.

    Thank you,
    Rae

  2. #2
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    Can't see the last battle report. Beacon tower effects scouting too, but i assume it's level 9-10. Reinforcements could have been on their way already, since he had only 1000 AT's - he might have been under attack before and reinforced hours ago. Might have just gotten the luck that they arrived just before your attack had hit (happened to me).

    Other then this i can't think of anything before seeing the report.

  3. #3
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    Quote Originally Posted by Raevynhart View Post
    I am new at this and would really like some clarification on what is happening here. It makes no sense to me and I would really appreciate someone explaining this as it is making attacks not only difficult, but dangerous as well, as shown by the following reports.

    First, I see a city and scout it. Informatics is too low (Mine is 10, btw, so how can it be too low as it is the maximum) so I see that there are other scouts there that are defending. Fine, I send over a few waves and finally I send over the wave that kills all his as shown by this report.

    battle27.evony.com/default.html?logfile/20090826/1a/02/1a021d39970e039e925d1cdd4d590a28.xml

    Now, as you can see, I have killed them all, I see his fortifications, resources, etc., and he has just 1000 ATs. Fine again. I also notice that there are no troops listed, so I scout again... Just to make sure! Here it is...

    battle27.evony.com/default.html?logfile/20090826/cd/0f/cd0f8001b7105a811bb7f59d69333e59.xml

    As you can see, he now has 1100 AT's as well as NO OTHER TROOPS! Excellent! So I think to myself, he has 22 mill in resources, I need a lot of transports and I can EASILY take out those towers. I know that a 5:1 ratio is normally enough as I have Archery 10. Just to be safe, I make it almost an 8:1 ratio and I send over 8000 archers and 2900 Transports. I attack and this is what I see...

    battle27.evony.com/default.html?logfile/20090826/90/94/909464c42ba0c6defc060b169a4209e5.xml

    As you see, I didnt get ANY information as to what killed them at all. I looked ALL around and since I was only 11.2 miles away from this city and the closest person of his alliance was 46.4 miles away, he could NOT have reinforced with anyone so therefore, there must have been troops inside the city that killed my attackers.

    Now, can someone please explain this to me? I have gone over it again and again in my mind and I find there is NOTHING I did wrong. My questions are the following:
    1. Why did I not get any information on the troops inside the city with over 3000 returning scouts?

    2. Why did I not get any information on the second scout of troops that were inside the city?

    3. Yes, I know that I didnt kill 10% of the attacking force, but why cant I see ANYTHING at all about what attacked me. Even just one line of something that says I killed "this" amount of "such and such" troops.

    Sorry for being so long winded, but I wanted to explain every detail I could to make it clear to whoever reads this. Any information you can give me would be highly appreciated.

    Thank you,
    Rae
    Of course you haven't got a clue if this person is online or offline when you are doing your scouting.

    If he's online, he sees your scouting coming, he closes his gates and all you get is the 1100 AT's, I'm not sure why you don't see anything else, but that could be because of your beacon tower.

    Then you send in some waves, remember he's still online, about 10 seconds before the first wave hits, he opens his gate and all of a sudden his army pops up, fighting off yours, killing them.

    He also could have had his troops in a valley nearby, he loses a lot of food there, but with 22mio he can hack that, attack wave comes in, just before you hit, his army is back at base.

    Third option, he has got a lot of defending troops in his embassy, from his alliance. I'm not sure if they show up, but they defend nevertheless.

  4. #4

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    Quote Originally Posted by EduLeics I View Post
    Of course you haven't got a clue if this person is online or offline when you are doing your scouting.

    If he's online, he sees your scouting coming, he closes his gates and all you get is the 1100 AT's, I'm not sure why you don't see anything else, but that could be because of your beacon tower.

    Then you send in some waves, remember he's still online, about 10 seconds before the first wave hits, he opens his gate and all of a sudden his army pops up, fighting off yours, killing them.

    He also could have had his troops in a valley nearby, he loses a lot of food there, but with 22mio he can hack that, attack wave comes in, just before you hit, his army is back at base.

    Third option, he has got a lot of defending troops in his embassy, from his alliance. I'm not sure if they show up, but they defend nevertheless.
    You really shouldn't give advice if you don't understand the game at all. First off, last I checked, you don't see Scouting waves incoming.

    22 million is not alot of food.

    If an alliance has troops in your city it shows up on scouting reports, assuming your scouting effort succeeded.

    You can reinforce ALOT faster from 40+ miles, than you can attack from 11 miles. Especially since you sent transports. Probably took your attack an hour to land, but you could reinforce with archers from that distance in like 15 minutes.

  5. #5

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    Not sure I agree entirely with a couple points -

    nbforrest - remember there are more factors involved besides just lvl 10 informatics. Most times, you having lvl 10 informatics just cancels each other out because your opponent more than likely has it too. Beacon tower levels and the intel stat on the hero plays more of a role when that happens. If you failed theres a reason, and its not just because its a bug.

    joecool914 - If you are online, you can detect when scouting raids are happening by reviving your dead scouts. You cant defend against it, but you will get a report if your gate is open once the scouts die again. Once they die, just continue to revive them again. You can always "know" when someone is scouting you... granted you have to be online to revive them.

    Also 40k-70k of archers can survive for while in a city with 22 mil food. Obviously more food is better, but in concept of this scenario with the pending attack it's plenty for the amount of time given. Even if you sent a huge batch of troops eating millions of food an hour, it would still last the night.

  6. #6

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    Quote Originally Posted by Raevynhart View Post

    I looked ALL around and since I was only 11.2 miles away from this city and the closest person of his alliance was 46.4 miles away, he could NOT have reinforced with anyone so therefore, there must have been troops inside the city that killed my attackers.
    With a high enough relief station, he could reinforce 46 miles faster than you can attack 11 miles. Plus if he just sent archers to reinforce, they move a hell of a lot faster than transporters, and started marching as soon as you scouted, not when you attacked.

  7. #7

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    The simplest and most plausible explaination is that the whole scouting thing is glitched/bugged.
    The forums are full of people complaining about the same problem.
    I rarely use scouts as I have no faith in the accuracy of the info they provide.
    The fact that it says your infomationics is too when when it is at max level is proof that the scout reports ARE bugged.

  8. #8

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    scouts can see an army if they are inside the gates, it was just warrior spamming that didn't show them with closed gates. However, scouts do not always give a full report. They could have either missed that information, or he could have reinforced himself from another town or from a valley, or one of his allies could have, in between the time when you scouted and the time when the attacks landed. The level of your beacon versus the level of the enemy's town hall has a big impact. You can avoid missing reinforcements also by sending more scouts to land shortly before your army hits, then they will see if he was reinforced--unless he does it literally at the last second.

  9. #9

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    I dont think the scouting is bugged at. It's called random chance. Your scouts CAN fail given the factors of beacon tower levels between the 2 cities. There is also a chance, that resending that same scouting party would succeed.

    More than likely the reinforcements arrived seconds before your attack hit.... and with them reinforcing just archers as a previous poster mentioned they can reinforce much quicker over 41 miles than you can attack with transports.

    I think of it more as intelligent planning and I happen to use this tactic everytime if I am online and dealing with incomming attacks.

    One thing to try to counter is to not send slow units (like ballies and transports), and send a scouts camped to hit 15-20 secs before your attack hits so you can see if he is reinforced and you might have time to cancel your attack before it hits. This isnt a guarentee around it, as those reinforcements could arrive literally secs, if its timed right, before your attack hits.

    (Edit - in regards to getting troops counts. It's recommended to have a high intel hero on the scout run for the best intel. It isnt always needed 100% of the time, but if you arent getting the numbers theres a good chance thats why. Also a new rule was created, that if you dont kill at least 10% you wont get any info)
    Last edited by Praaktis; 08-26-2009 at 04:13 PM.

  10. #10

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    Quote Originally Posted by Praaktis View Post
    I dont think the scouting is bugged at. It's called random chance.

    The game code was unable to detect that the informatics was at maximum level, that is a bug/flaw in the code, and where there is one bug it is very plausable and extremely likely that there are others.
    so I stand by my contention that the whole scouting mechanics are bugged/glitched and flawed.

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