Well you have all been introduced to some basic defensive features of the market in my last guide. I must say, I have since learned that others have been using this tactic for some time now so I do not take credit for founding this tactic although I did happen upon it on my own and have made liberal use of it.
The basics of using the market as storage however has other far reaching applications that should be considered. Beware I have not tried the following so I am unaware of any drawbacks, but if the medal changes stay the same there is a good chance I will be leaving this game. I would like to think someone can expand on this potential strategy. I give you...
Smoke Housing
1. Breaking the rules
As you already know, there is no limit to the number of troops you can mass at any one village. There is only a limit to the number you can produce there based on your idle population. This does not stop one from being reinforced by other alliance members. Similarly there is no limit to the amount of resources one can store at a settlement!
Although there is a limit to the amount of storage that you can have in your resource fields and storage bins, these limits are not bright line markers. That is to say, there are loop holes. Once your storage is full the overrun stays in the resource field up to its maximum capacity. At this point the field stops producing. This is pretty straight forward. BUT... You can still have more items delivered and stored beyond that capacity!
Transports to your settlement will not be turned away because you are full. Likewise you can still have items delivered from the market. There is no limit to your final storage capacity!
2. The Long Siege
So, the settlement is a bottomless container for TROOPS AND RESOURCES. Now that you have that picture in mind, remember what some of us learned about the market in my last guide.
With one upgraded market, it is perhaps possible to stock one settlement with enough hidden resources to feed an entire alliances troops for an extended period! Simply have members transport mass resources to a single settlement. Food to feed the troops and other resources to construct or re-construct defensive structures as needed. Then reinforce the settlement with mass troops. Put all resources in the market until needed and teleport this monster to a front line.
During battle you run out of food? Cancel an order and---BING! More food! Loose some archer towers! Cancel another few orders and---BING! Lumber! Que the assembly line for more fortified units!
Well you get the picture. I hope some of you brave souls with medals and cities are ballsy enough to try this and write about it. I wish I could have been the first.
Just remember to call it......SMOKE HOUSING!







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