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Thread: Game broken?

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  1. #1

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    Quote Originally Posted by Ulfhere View Post
    I never said it started over. I know it doesn't. Every attack deals grivence. The attacks are cumlative. The grievence adds up. It takes time for the loyalty to be brought down. I tried to help, but obviously you prefer to insult those who are smarter, better, and know more than yourself.
    rofflmfao NONE of which, would describe you

  2. #2

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    I don't know why people freaking say send an attack every 6 minutes.

    KEEP CONSTANTLY attacking (as OFTEN as you can)

    each attack after 15 loyalty increases public grievance.

    If you have a 1/80 vs 1/99, which one do you think is giong to go to 0 loyalty more reliably?

    Whenever capping cities, I spam cavalry (or archers if it's close enough and I don't wana lose cav) until it gets to 12-15 loyalty.

    After that, I CONTINUE SPAMMING CAV. The only times I pause is when it gets around 5 loyalty (if the guy had his gates closed) so I can send a real wave to take out his troops.

    I send so many attacks between 15 loyalty and 6 loyalty, that by the time my full attack wave hits the city to take out his troops, the city has already hit 0 loyalty, and I CAP the city on my attack wave without having to send more cavalry waves.
    Shwin
    Server 32
    Vice-Host of Espada

    If you need help or an activation code, feel free to send me a PM for a (relatively) quick answer!

    If I help you, a +rep is appreciated, thanks!

  3. #3

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    I had this too. Loy 1. It took 12 hrs. Had the guy not been gone, out of game, the city would still be his. I will try rainbow bombing at some point, to see if it's a troop expactation or if it's really about allowing people that much time to log in and truce off a conquer. It may be because of the medal nerf and 2 city for 2 months cap the new server people are bonded to. Losing main is end game with any of the newer servers.

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