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Thread: my last suggestion

  1. #21
    Join Date
    Apr 2009
    Location
    Southern England
    Posts
    87

    Default

    Have you considered suggesting a development? Something along the lines of using a player level system. Players can only attack each other when they are 5-10k of prestige with-in each other?
    Scoody

    The Power of Dreams


    Panthers Alliance

    18k Prestige

    Server 3

  2. #22

    Default

    this would just make good sense I think... Id go more by ranking IMO, assuming the ranking is accurate, presuming that ranking has more factored in than just prestige(though that might be wrong). and that it will scale up more evenly, IE the top ranked guy might be a million prestige ahead of someone at rank 100, though they probably should be able to fight anyway.

    its how it should be. Just seems if it can be this bad when the game is a month old, what happens in 6 months? I mean, you'll have people with armys a million strong and ****, wont be nothing to plink 10,000 of something over at anyone that is dumb enough to try and play on a old server.

    I guess to summarize.

    1. set limits on how far below your own ranking you can attack, unless the other person starts it by attacking first. "green light" them at that point to that 1 person, and if an alliance declares war, green light the entire alliance to everyone in the target alliance. get rid of the 7 day protection as well, this will replace it. and then your not handicapped, "hey, you have 7 days, but you can only get townhall 4 , no attacking, only have 4 valleys, lvl 4 cottages, ect ect. we want to protect you, but for some reason you cant actually come out of this 7 days with a prayer of surviving, or we remove the protection early..."

    2. seriously, 100% of your defense is gone? Id ditch the retarded medic camp thing, game already favored troops, you can get more archers than archer towers for the money, and they can be healed, and they can fight offensively as well, its too much, way unbalanced. Change the defense to be something like 70% recovered after an attack. perhaps research added to increase your own % retained and decrease the opponents % retained. this would help to stop the stupid, win 1 battle, then 8billion scout runs to conquer the city. make them work for it, if the defense isnt wiped out in the first wave, they will have to keep on sending real troops that take more time to travel, so the defender has atleast a prayer that they might sign on before their city is totally gone.
    Last edited by bauerbach; 05-02-2009 at 02:02 PM.

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