Page 3 of 13 FirstFirst 12345 ... LastLast
Results 21 to 30 of 125

Thread: How do WE make these forums into a COMMUNITY?

  1. #21

    Default

    Quote Originally Posted by Wildor View Post
    May I point out something?

    This game and forum are not even a year old. And though I'm not sure about this, I believe the majority of people involved in "positions of power" had not had a lot of experience with this sort of thing before (somebody correct me if I'm wrong here.).

    So, as much as the game itself is a work in progress, so is this forum and indeed, the community.
    If the people in power are over 20 (or even some younger) and they have any experience in the internet (or why would they be working here?) I'm sure they have been in many forums. Every internet type field: Apps, CMS, Code, Marketing, SEO, etc. has user forums, and while they might be geared to professionals, the flavor is much the same.

    Now what they might not have is Customer Service and/or Team Building skills. Unfortunately I see that a lot in people of all ages. They need more "Fish".
    Last edited by Amikee; 09-05-2009 at 12:13 AM.
    Lady Amikee
    Retired-Just Observing Now

  2. #22

    Default

    Well, if you want a community, start by building some cottages for them to live in..then maybe some lumber mills, iron mines, quarries, and farms for them to work on and produce resources to become self-sufficient, then once you have enough of those, perhaps some barracks so they can train for combat to deal with enemy communities, and walls wouldn't hurt either.



    Srsly though, there isn't a lack of community because it's a pvp game, especially as success specifically requires being in an alliance that communicates and works well together. Even if you have been wiped out you keep your title and research, and if you already had those things maxed, you can go from nothing to full cities/full army in a week or 2, probably faster with an alliance as cities get passed around all the time, and most of that aggression is restricted to enemies on the same server, which is generally kept off all but the server-specific boards.

    The problem isn't with the mods either. There may be some that are abusive with closing threads and infractions, but the real the problem is that the company does not communicate. They don't announce major changes beforehand, rarely give patch updates, etc., give very vague replies to major issues, and don't seem to inform the mods of any of this either, leaving them unable to answer posters' questions. That's not to say that there aren't individuals trying hard and honestly to fix the problems, but somewhere along the line, necessary information just isn't being passed along.

  3. #23
    Join Date
    Jul 2009
    Location
    No
    Posts
    4,665

    Cool

    Quote Originally Posted by Valkirah View Post
    All your base are belong to us.
    What you say!!!!

    Ha ha ha ha...

    So what will you do when they call your name and you're not ready to go?
    Everyone will stare at you and tell you what you know
    That you're in too deep and you can't quite keep your secrets, one and all
    We might just make it after all, on our own

    Quote Originally Posted by rasterbee View Post
    That's a cleverly stupid response, trogdor.

  4. #24

    Default

    Quote Originally Posted by Sekai View Post
    Well, if you want a community, start by building some cottages for them to live in..then maybe some lumber mills, iron mines, quarries, and farms for them to work on and produce resources to become self-sufficient, then once you have enough of those, perhaps some barracks so they can train for combat to deal with enemy communities, and walls wouldn't hurt either.

    Srsly though, there isn't a lack of community because it's a pvp game, especially as success specifically requires being in an alliance that communicates and works well together. Even if you have been wiped out you keep your title and research, and if you already had those things maxed, you can go from nothing to full cities/full army in a week or 2, probably faster with an alliance as cities get passed around all the time, and most of that aggression is restricted to enemies on the same server, which is generally kept off all but the server-specific boards.

    The problem isn't with the mods either. There may be some that are abusive with closing threads and infractions, but the real the problem is that the company does not communicate. They don't announce major changes beforehand, rarely give patch updates, etc., give very vague replies to major issues, and don't seem to inform the mods of any of this either, leaving them unable to answer posters' questions. That's not to say that there aren't individuals trying hard and honestly to fix the problems, but somewhere along the line, necessary information just isn't being passed along.
    The repetition of "the Evony people aren't telling us anything" seems issue #1.

    Good points.

    Quote Originally Posted by Atrophy View Post
    I agree. The greater portion of the solution, though, lies with the company.

    The constant squabbling and bickering is due to friction. That friction is (partly) caused by an overall dissatisfaction with the game (as evidenced by the incredible amount of negative feedback). Fix the game, and there's less to fight about in the first place. After that, it's Jim hating Bob for taking his stuff.

    I have a feeling that the golden era of days gone by you describe was just due to the glaring flaws of the endgame not having been realities yet.
    Again, "the company."

    Quote Originally Posted by Valkirah View Post
    All your base are belong to us.
    So what exactly is the function of a liaison?

    Aside from the few attacks directed at me, I think the conversation about the community has been productive. Let's look at the #1 complaint next: the company isn't communicating.

    How do we help to improve communication between the company and the community?

  5. #25
    Join Date
    Apr 2009
    Location
    Tuscany, Server 3.
    Posts
    279

    Default

    We can't, the status quo is so utterly out of whack that the community has been left poisoned, there is no cure.
    The contents of this post are without prejudice and do not necessarily represent the views of anyone.
    All Rights Reserved.

  6. #26

    Default

    There is a cure for every kind of poison.

    The thread is looking for solutions. While pointing out failings can be helpful, let's try to address those failings as we go.

    I'll give an example of a situation which highlights the internal conflict on the other side of the servers. A player logs on after being away for some 2 weeks to discover they have been made into a mod. The poster's worthiness is not in question but the "promotional process" which led to this circumstance is. How does such a thing happen?

    There are regular posters who would make excellent mods, yet, they get overlooked and others who were absent (for whatever reasons - that is immaterial) and come back as mods.

    Who is actually running this show?
    Last edited by Turk182; 09-05-2009 at 08:11 AM.

  7. #27
    Join Date
    Jun 2009
    Location
    Compton
    Posts
    3,497

    Default

    Quote Originally Posted by Turk182 View Post
    There is a cure for every kind of poison.

    The thread is looking for solutions. While pointing out failings can be helpful, let's try to address those failings as we go.

    I'll give an example of a situation which highlights the internal conflict on the other side of the servers. A player logs on after being away for some 2 weeks to discover they have been made into a mod. The poster's worthiness is not in question but the "promotional process" which led to this circumstance is. How does such a thing happen?

    There are regular posters who would make excellent mods, yet, they get overlooked and others who were absent (for whatever reasons - that is immaterial) and come back as mods.

    Who is actually running this show?
    I agree I think they should only make exisisting players mods. After the Sovverf incident...

  8. #28
    Join Date
    Apr 2009
    Location
    Off-Topic Discussion
    Posts
    1,163

    Default

    Quote Originally Posted by woody513 View Post
    I agree I think they should only make exisisting players mods. After the Sovverf incident...
    3 new mods have just been appointed, all of which have a high number of posts and are long standing members of the community.
    http://i253.photobucket.com/albums/h...anhammerx2.jpg
    ^Thoughts on new sig? msg me. ^
    Moderating your bad posts since 13/7/09
    Mods have feelings too ya know?
    I MoD in Orange
    RULES

  9. #29

    Default

    Quote Originally Posted by Bickyz View Post
    3 new mods have just been appointed, all of which have a high number of posts and are long standing members of the community.
    I don't have an issue with any of those three. The point being, I know two of them never applied and were never asked kinda makes you think modship is an random event. That is disrespectful to mods who do what has been asked of them because you do not know what you are going to get from a random mod.

    I'll give an example which everyone can see. This example boggles the mind.

    Supermoderators are shown in brown, yet, the legend shows them as PURPLE. How hard is it to copy a color code and paste it in the right place? This tiny maintenance issue only demonstrates further there is no real effort being put into the Evony community. This example also shows a sincere laziness and an unwillingness to check one's "work." lol

    Even further, what is the difference between a supermod and an Evony rep? Reps are glorified mods, super mods actually have earned their role and perform duties. I won't name names, but you all know there are light blue names which have no business being such. As many of you also know there are green names you never see online.

    AND, still another "what were they thinking?" example. Forum time: GMT +5.75... world time: GMT -6.

    It makes you just want to give yourself a wet willy for even bothering. lol
    Last edited by Turk182; 09-05-2009 at 08:54 AM.

  10. #30
    Join Date
    Apr 2009
    Location
    "OH!" "IO!"
    Posts
    8,424

    Default

    Quote Originally Posted by Turk182 View Post
    I don't have an issue with any of those three. The point being, I know two of them never applied and were never asked kinda makes you think modship is an random event. That is disrespectful to mods who do what has been asked of them because you do not know what you are going to get from a random mod. Well, in my opinion, I think everybody wants to be a mod at one point or another...

    I'll give an example which everyone can see. This example boggles the mind.

    Supermoderators are shown in brown, yet, the legend shows them as PURPLE. How hard is it to copy a color code and paste it in the right place? This tiny maintenance issue only demonstrates further there is no real effort being put into the Evony community. This example also shows a sincere laziness and an unwillingness to check one's "work." lol They show up as purple for me...

    Even further, what is the difference between a supermod and an Evony rep? Reps are glorified mods, super mods actually have earned their role and perform duties. I won't name names, but you all know there are light blue names which have no business being such. As many of you also know there are green names you never see online. Supermods have the ability to moderate in any forum. Representatives have the ability to mod in every forum, but they're called reps for a reason. They're like the middlemen between the community and Evony.

    AND, still another "what were they thinking?" example. Forum time: GMT +5.75... world time: GMT -6. The forum time appears as whatever time you want it to be. The world time is one centralized time so it is possible to coordinate joint attacks.

    It makes you just want to give yourself a wet willy for even bothering. lol
    All of my comments on that rant are in red.

    Prince of OTD.
    Founder of the Off-Topic and the SEUA.
    Earth Archmage of the Wizard Mercenaries.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •