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Thread: Funny Short Clips

  1. #1721

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    svtt2y96tzizwsw 2009-07-26 11:20:16 Active
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  2. #1722

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    Maximus.

    The only official statement I have seen is in the quest text.

  3. #1723
    Join Date
    May 2009
    Location
    Behind you........hello, KS
    Posts
    4,362

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    ......... still waiting for a mod to approve my one post.......... they need more active mods for this section......... no offence current mods here.........


    A man might not be able to move a mountain, yet he will accomplish nothing if he never tries.




    Well, I'm tired of these forums. Very little humor in them anymore. Adios all.

  4. #1724

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    ycbm33iwt618m9z 2009-07-26 12:01:47 Active
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  5. #1725
    Join Date
    May 2009
    Location
    In a bunker, South Carolina
    Posts
    270

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    Quote Originally Posted by Lord Prabhu View Post
    I was thinking of this while typing it out. I could think of two problems for people of that context -
    1 - Hero levels: I don't think a first timer will have Hero ATT more than 130 or so unless he is lucky to get some 'Holy Helm of Mars' at wheel, but then that's just a luck-based exception.
    2 - Mich. Angelo Script: Most guys tend to use the first one on TH which is quite understandable (at least for the Castle look in Map view lol ) Getting more of them is purely based on luck or money, like say I have never ever received one so far from wheel and I have seen some guys who have got 15 of them or more and wanted to use them on farms lol. So, a lvl 10 Rally Point is a bit tough to handle in that context.
    The resources required to build and maintain 17k ballista would suggest that the player doing so is not a novice player, and they have been farming a considerable number of lvl4 and 5 NPC's to acquire the resources to build and feed this number of siege weapons. Assume the player begins with a hero who has a base attack of 75, it would presumably take a month of lvl5 farming with this hero in order to get the hero to 130 attack. I'd assume that it would take about a month of farming to build 17k ballista.

    So yes, they -could- easily have a hero with at least 130 attack. Probably even higher than this.

    With the point #1 depending largely on time (if they opt to level up their heroes thru sub-lvl 5 NPC farming), I thought including ballistae should be a fair deal, to be on the safer side. Abt 40k archer loss should be fine when one has about 500k archers, but when one has only abt 200k total, the loss will be massive. I understand team work can solve it too, that's there.
    You will still incur approximately 40k losses, even with ballista used. It's really unavoidable, since you are going up against 400k warriors, and walls which regenerate very quickly. The whole reason to hit in one massively-well-timed attack using only archers and warriors is to reduce the impact of long-term sustained losses aginst the NPC cities ability to refortify itself. ANy way you slice it, you're going to lose troops.. but by waiting on ballista to get back to your town, and then sending out 10 more waves, nd repeating this process 5 to 8 times or more, (meanwhile the city replenishes it's defenses), you actually will -cause- more losses to the novice player than it would if they simply timed out the attacks and they hit simultaneously, without a refresh of the cities defenses.

    The clear difference in our two unique strategies is simple: Recycling the troops in 6 or 10 "waves" from 1 city, vs. Having an up-front set number of troops being sent simultaneously, requiring no medic camp or recycle of waves for return attack visits upon the NPC city; launched from multiple cities.

    No ballista to build means more archers/warriors ready faster.
    No ballista to build means you can have lower level barracks (at least 10 lvl 4's) per city, as opposed to waiting to have 10 lvl 9's,) and thus, saved on time and resources which can be applied to building archers/warriors.
    No ballista sent to attack means the waves will land sooner, move faster to return, and incur less food consumption to maintain while waiting to get to the magic number of 17,000 of them.

    Overall, I'm really impressed by the details you have pointed out. I will definitely make it a point to include them during my next major update.

    Thanks much for posting
    You're welcome. I don't disagree that your method is viable, I just suggest that it is highly inefficient. If the sole purpose of attacking a lvl10 NPC is for the player to 'cap and own' the town, then I ask: Why not do it as fast as possible, incurring the least likely losses practical?

    If the answer is to acquire justice medals, then the purpose for the attacks is different. Medal farming vs. LVL10 city cap.
    I just see a distinction needs to be suggested, mainly because your title says that this is the 'Complete reference' for taking down a lvl 10, to which I suggest that as being less than accurate. Your's is simply one method, and I suggest you make that clear in your op. In my opinion, it's a method that will waste time and resources to accomplish the objective.
    Last edited by ByronXAN; 07-26-2009 at 02:03 PM.

  6. Default

    UPDATE v2.5 - Bump

  7. #1727

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    ynqvt8ub6mqzxev 2009-07-26 12:22:30 Active
    887k2cep2ok3n3d 2009-07-26 12:22:30 Active
    khgbsajml58b4m5 2009-07-26 12:22:30 Active
    guunuwgplydm20p 2009-07-26 12:22:30 Active
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  8. #1728

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    I think I figured out most of what's useful at my level, thanks to some inputs.
    Basically, for someone like me who is building, attacking NPC6 and over still makes sense. Farming NPC5s quickly becomes boring, so why not take advantage of a NPC6 close to my city. If I can train at least 200 ballistas and 3000 warriors every 8hrs, which is the case in most of my cities, I can perform an attack every 8hrs on the NPC without hampering other activities such as farming full NPC5s.

    Here's how I proceed finally
    I send 700 ballistas with transports enough for 5.2M with one of my 80att heroes
    Then I wait to send waves of 500 warriors with every other available hero, for them to arrive within 1m of the ballista strike.
    With 5 waves, I lose 200 ballistas, with 6, 170.
    After that I cure and I reward the heroes

    For 180 ballistas and 2700 warriors, I get a medal, experience for all my heroes and goodies. And most important, these attacks are way less boring than NPC5's

  9. #1729

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    excellent work, keep it up

    p.s. waiting for the PVP part, hopefully it's not too hard

  10. #1730

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    This is a great guide but I'm having trouble backtracking to earlier stages.

    I understand the archery/HBR affect (in principle) but the chart starts off for archery 8.

    Any estimates or ideas on how many balls are needed to take an L4 NPC with archery 7 and HBR 5 ? I think that combination doesn't result in a dead zone with losses but I'm fairly certain 250 isn't sufficient.

    Should it be 300 ? 350, 400 ? I'm a lot more interested in somebody who's either calculated it or tested it than 'guesses' but a guess works.

    EDIT: I just saw this thread http://bbs.evony.com/showthread.php?t=32768 has an updated calculator ... I'll take a look at that and see how it compares to pen/paper.
    EDIT2: Wow that's a really nice calculator. It seems to show that 300 is just fine. You can see the balls moving foward, wipe out most pikes, then archers, then remaining pikes then random chaff. They then start marching and get in rage of AT's before AT's are in range at which point they pound the ATs into dirt.
    Last edited by Belthize; 07-26-2009 at 03:19 PM.

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