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Thread: suggestive battle mechanics

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  1. #1
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    Default suggestive battle mechanics

    been playing with several RTS games like ROME and Age of Empires, with different units have different roles in the battle.

    Evony battle mechanics became first come, first kill which make some troops useless, even highly priced cataphracts easily get murdered despite very high defense. I hope evony teams can make some patch to make battles more realistic.

    This is just I few suggestions, think will make battles more realistic.

    First Round:
    ----------------------------------------------------------------------------------
    FOR FOOT SOLDIERS
    - Offender WORKERS, WARRIORS, and SWORDSMAN will advance base on their speed clearing 80% of traps as they advance. Offender archers will advance until they get in range with defenders troops and get their volley of arrows.

    - Defender troops will not advance until 80% of traps have been cleared by enemy troops. Defender ARCHERS will fire a volley of arrows on offenders troops once they are within their range.
    -----------------------------------------------------------------------------------
    MOUNTED TROOPS
    - Offender CAVS and CATAPHRACTS will advance based on their speed to attack and clear 80% of defender's ABATIS. Once abatis is cleared, they should attack the archers directly (skipping workers, warriors, and swordsman). If defender has PIKEMEN, cavaliers should kill the pikemen first before killing the archers. If no defender PIKEMEN available, then cavs can go directly to the archers and slaugther them.

    - Defender CAVS and CATAPHRACTS will advance based on their speed to attack offenders ARCHERS directly(skipping workers, warrior, and swordmans. If offenders have PIKEMEN, then they should kill the pikemen first before getting the archers.
    -----------------------------------------------------------------------------------

    SEIGE WEAPONS
    -Offenders ballista and catapults should attack defenders AT and Walls 80% accuracy. (AT and walls are fixed target). When AT and walls are oofenders ballista and catapults can target defenders troops with 60% accuracy(rationale: defender troops are mobile)
    - Defenders ballista and catapult will attack in ranged enemy troops with 60% accuracy (rationale: offender troops are mobile)
    ---------------------------------------------------------------------------------

    BASICALLY PRIORITY TARGET IS THE KEY TO MAKE IT REALISTIC.

    Worker will get Worker>Warrior>Swordsman>Archers>Seige weapons
    Warriors will get Worker>Warrior>Swordsman>Archers>Seige weapons
    Swordsmans will get Worker>Warrior>Swordsman>Archers>Seige weapons


    Archers will get enemy troops within their ranged with following penalty

    Archers efficiency decreases against enemy Workers,Warrior, and swordsman.

    Archers accuracy greatly decreases when attacking cavs and cataphracts (mounted troops are faster, difficult to hit).

    Pikemen generally will not advance until enemy mounted troops are eliminated or get eliminated by cavs.
    PIKEMEN are designed to defend Archers against CAVS.

    CAV will prioritize archers (if no pikemen available to defend), siege weapons, foot troops, mounted units, in the following order.

    SEIGE WEAPONS will prioritize AT and walls before attacking the troops.

    I hope EVONY teams can make some patch regarding how the battle mechanics works. Making a more realistic battle.

    This will make a combination of diffirent unit type are better compared to a huge army of archers and warriors only, making other unit type seems so useless..

  2. #2

    Default

    Prioritize best defenses first.

  3. #3
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    Default

    Quote Originally Posted by ucsmb19 View Post
    Prioritize best defenses first.
    A unit type should prioritize targets which was intended to be hit, to be realistic than, with best defenses first.

    It is very unrealistic to the offender swordsman to destroy walls(because of its high defense), while they are being slaughtered by workers, if high defense will be prioritize.

    We know cavs and cataphracts are designed to kill archers. Pikemen to horses. Archers to foot soldiers. seige weapons to walls.

    SO, i think changes that will make priority target, and penalty and attack bonus, depending on unit type will greatly enhanced realism

    for example if pikemen was attacked by mounted, pikemen should have bonus attack (because it was intended to pike to kill cavs/catap). However, if pikemen was attacked by a swordsman, the swordsman should have bonus attacked, since swordmen are designed to kill foot soldiers.

    Archers should have increased accuracy if attacking a swordsman,compared if attacking other unit type (Rationale: swordsman are slower, easily hit. their only compensation is high def due to good armor)

    - Archers attacking warrior have lesser accuracy due to increased mobility of warrior.
    - Archers attacking mounted units should have least accuracy, due to highly mobile horses. (unless all archers shoots like robinhood).

    Making changes troops will attack enemies with high defense will cause all troops swarm to a single unit type with highest defense.which doesn't happen in RTS game.

    Just like you can't expect a sniper to shoot a tank because of its high def.

  4. #4

    Default

    You DO realize attackers have defenses too, right?

  5. #5
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    Default

    I know attackers have defenses too. same with defenders.

    cavs are designed to flank enemy archers. Pike are designed to defend against attacking cavs preventing to reach the archers.

    CAVS should not run toward the enemy and while being murdered


    offenders cavs defense should be computed against defender pikes attack.

    same with defender cavs will attack offenders archers. without pikemen to defend the thier archers. Offenders should have lots of archer death.

    if cav overcome pikes then you lose lots of archers. if the pikes successfully defend the archers, then your archers are free to shoot the engaging enemy. and your pike can still defend your archers in advancing warrior and swordman.

    if you attack a city, walls will be the highest defense of all. You don't expect all your troops to destroy the wall first before attacking a enemy troops with lesser defense.

  6. #6
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    Default

    what i'm trying to emphazise here is to give different troops role. instead of just doing a layering or rainbow method of attack.

    for example
    DEFENDERS
    1K warrior
    1K achers

    OFFENDERS
    2k cavs

    OFFENDERS will WIN

    Add 100 archers to defender , still offender win.

    but adding 1 pikemen, 1 worker, 1 scout. to defenders will cause total annihilation of attacking cavs.

    in conclusion:
    adding 1 scout, 1 pikemen, 1 worker is better than adding 100 archers and that's is unrealistic.

    If your the attacking cavs why would you kill 1k worker first, while enemy archers rainging arrows in you, if you can flanked at archer first. In real RTS warrior can't reach cavs.

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