been playing with several RTS games like ROME and Age of Empires, with different units have different roles in the battle.
Evony battle mechanics became first come, first kill which make some troops useless, even highly priced cataphracts easily get murdered despite very high defense. I hope evony teams can make some patch to make battles more realistic.
This is just I few suggestions, think will make battles more realistic.
First Round:
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FOR FOOT SOLDIERS
- Offender WORKERS, WARRIORS, and SWORDSMAN will advance base on their speed clearing 80% of traps as they advance. Offender archers will advance until they get in range with defenders troops and get their volley of arrows.
- Defender troops will not advance until 80% of traps have been cleared by enemy troops. Defender ARCHERS will fire a volley of arrows on offenders troops once they are within their range.
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MOUNTED TROOPS
- Offender CAVS and CATAPHRACTS will advance based on their speed to attack and clear 80% of defender's ABATIS. Once abatis is cleared, they should attack the archers directly (skipping workers, warriors, and swordsman). If defender has PIKEMEN, cavaliers should kill the pikemen first before killing the archers. If no defender PIKEMEN available, then cavs can go directly to the archers and slaugther them.
- Defender CAVS and CATAPHRACTS will advance based on their speed to attack offenders ARCHERS directly(skipping workers, warrior, and swordmans. If offenders have PIKEMEN, then they should kill the pikemen first before getting the archers.
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SEIGE WEAPONS
-Offenders ballista and catapults should attack defenders AT and Walls 80% accuracy. (AT and walls are fixed target). When AT and walls are oofenders ballista and catapults can target defenders troops with 60% accuracy(rationale: defender troops are mobile)
- Defenders ballista and catapult will attack in ranged enemy troops with 60% accuracy (rationale: offender troops are mobile)
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BASICALLY PRIORITY TARGET IS THE KEY TO MAKE IT REALISTIC.
Worker will get Worker>Warrior>Swordsman>Archers>Seige weapons
Warriors will get Worker>Warrior>Swordsman>Archers>Seige weapons
Swordsmans will get Worker>Warrior>Swordsman>Archers>Seige weapons
Archers will get enemy troops within their ranged with following penalty
Archers efficiency decreases against enemy Workers,Warrior, and swordsman.
Archers accuracy greatly decreases when attacking cavs and cataphracts (mounted troops are faster, difficult to hit).
Pikemen generally will not advance until enemy mounted troops are eliminated or get eliminated by cavs.
PIKEMEN are designed to defend Archers against CAVS.
CAV will prioritize archers (if no pikemen available to defend), siege weapons, foot troops, mounted units, in the following order.
SEIGE WEAPONS will prioritize AT and walls before attacking the troops.
I hope EVONY teams can make some patch regarding how the battle mechanics works. Making a more realistic battle.
This will make a combination of diffirent unit type are better compared to a huge army of archers and warriors only, making other unit type seems so useless..



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