A unit type should prioritize targets which was intended to be hit, to be realistic than, with best defenses first.
It is very unrealistic to the offender swordsman to destroy walls(because of its high defense), while they are being slaughtered by workers, if high defense will be prioritize.
We know cavs and cataphracts are designed to kill archers. Pikemen to horses. Archers to foot soldiers. seige weapons to walls.
SO, i think changes that will make priority target, and penalty and attack bonus, depending on unit type will greatly enhanced realism
for example if pikemen was attacked by mounted, pikemen should have bonus attack (because it was intended to pike to kill cavs/catap). However, if pikemen was attacked by a swordsman, the swordsman should have bonus attacked, since swordmen are designed to kill foot soldiers.
Archers should have increased accuracy if attacking a swordsman,compared if attacking other unit type (Rationale: swordsman are slower, easily hit. their only compensation is high def due to good armor)
- Archers attacking warrior have lesser accuracy due to increased mobility of warrior.
- Archers attacking mounted units should have least accuracy, due to highly mobile horses. (unless all archers shoots like robinhood).
Making changes troops will attack enemies with high defense will cause all troops swarm to a single unit type with highest defense.which doesn't happen in RTS game.
Just like you can't expect a sniper to shoot a tank because of its high def.



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