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Thread: Need some education

  1. #41

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    Quote Originally Posted by Darkbrady View Post
    No kiddin'...sub-5k casualties is pretty hard to find.

    Anyhoo...it's lookin' like scouts sit back and arse-scratch until the end/all other troops are dead on valleys and NPCs...my results are on player cities so...

    Wouldn't be the only thing in the game that changes between player cities and NPC/valleys.

    Anyone wanna do a larger scale test on this against a player city?
    I'll try a player owned city when I get a chance to.
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  2. #42
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    Quote Originally Posted by Shwin View Post
    I'll try a player owned city when I get a chance to.
    I would set up a test, but it'll take a few days in the very least to get it ready. My gf's account's low on troops atm and I don't think she'll be too chuffed if I kill half of them off as soon as she gets more.

    Need to work out a good setup for it as well. What troops to have on each side to come to a conclusive result...

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  3. #43

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    Quote Originally Posted by Darkbrady View Post
    I would set up a test, but it'll take a few days in the very least to get it ready. My gf's account's low on troops atm and I don't think she'll be too chuffed if I kill half of them off as soon as she gets more.

    Need to work out a good setup for it as well. What troops to have on each side to come to a conclusive result...
    You could have her attack your troops?
    Shwin
    Server 32
    Vice-Host of Espada

    If you need help or an activation code, feel free to send me a PM for a (relatively) quick answer!

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  4. #44
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    Quote Originally Posted by Shwin View Post
    You could have her attack your troops?
    Been thinkin' about that. Could knock down most of my ATs and send my troops out; would still need to wait for her to train some up, though.

    And still wonderin' what a good setup for the test would be.

    Got any ideas on how to keep it balanced? Dunno if jus' 50k ponies and 50 scouts would do the job well enough to show that they're workin' in all player-city situations.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  5. #45

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    Quote Originally Posted by Darkbrady View Post
    Been thinkin' about that. Could knock down most of my ATs and send my troops out; would still need to wait for her to train some up, though.

    And still wonderin' what a good setup for the test would be.

    Got any ideas on how to keep it balanced? Dunno if jus' 50k ponies and 50 scouts would do the job well enough to show that they're workin' in all player-city situations.
    I would try sending scouts without cavalry and see what happens.

    Something like 90k arch 10k scout or something against a 20k archer defense that has traps?
    Shwin
    Server 32
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    If you need help or an activation code, feel free to send me a PM for a (relatively) quick answer!

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  6. #46

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    Quote Originally Posted by Darkbrady View Post
    Anyhoo...it's lookin' like scouts sit back and arse-scratch until the end/all other troops are dead on valleys and NPCs...
    Your results look to be different between scouts/foot troops vs scout/cavalry. Would a better theory be that scouts and workers wait until all of the melee foot soldiers are gone before advancing, but attack immediately if no other foot solders are in the battle?

    A scout bomb with 1 warrior negates the scout bomb and they do nothing... they wait for the warrior to die before doing anything. But does a scout bomb with a cavalry still work.

    In other words, if mixed with cavalry or archers, scouts should rush up in round 1. If mixed with warriors/pike/swords, they wait.

  7. #47
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    Quote Originally Posted by jleckel View Post
    Your results look to be different between scouts/foot troops vs scout/cavalry. Would a better theory be that scouts and workers wait until all of the melee foot soldiers are gone before advancing, but attack immediately if no other foot solders are in the battle?

    A scout bomb with 1 warrior negates the scout bomb and they do nothing... they wait for the warrior to die before doing anything. But does a scout bomb with a cavalry still work.

    In other words, if mixed with cavalry or archers, scouts should rush up in round 1. If mixed with warriors/pike/swords, they wait.
    There are reports of full rainbows (includin' HB units) where the scouts survive.

    If this is the case, scouts only move if there's nothin' but ponies on the field (when they're most needed to move, at that). Sounds a bit sketchy, but worth testin' to be sure. I'll keep in mind to include that.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  8. #48

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    Quote Originally Posted by jleckel View Post
    Your results look to be different between scouts/foot troops vs scout/cavalry. Would a better theory be that scouts and workers wait until all of the melee foot soldiers are gone before advancing, but attack immediately if no other foot solders are in the battle?

    A scout bomb with 1 warrior negates the scout bomb and they do nothing... they wait for the warrior to die before doing anything. But does a scout bomb with a cavalry still work.

    In other words, if mixed with cavalry or archers, scouts should rush up in round 1. If mixed with warriors/pike/swords, they wait.
    Pretty good idea. Will require some testing to prove either way.
    Shwin
    Server 32
    Vice-Host of Espada

    If you need help or an activation code, feel free to send me a PM for a (relatively) quick answer!

    If I help you, a +rep is appreciated, thanks!

  9. #49

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    battle3.evony.com/default.html?logfile/20090930/c8/54/c8541f4c9c4bec3f5ca4c2599b9c80ff.xml

    This another infantry run on a valley. Oddly enough, even workers will move and die before scouts will.

  10. #50

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    Guys, I think we should keep the tests on player cities, for the reason that valleys cant be considerd valid.
    The battle starts at scouts range, and since enemy troops target highest value, they probably ignore scouts.

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