The scout bomb that split targets probably re-evaluated the most valuable target at the start of the second round and went for the archers. Not often the little kamikaze buggers survive a second round.
The scout bomb that split targets probably re-evaluated the most valuable target at the start of the second round and went for the archers. Not often the little kamikaze buggers survive a second round.
2 huh? I ever got 3. Scoutbomb attack warriors,archers n ballistas
No, scouts do help on layerin'. It's all situational. That's the point I'm tryin' to get across; you can't jus' say that one unit does x and that's that. The mechanics are more complex than that; different circumstances will dictate different things, which require different units to play different roles.
Then explain this, and I understand I hit all 11k traps but still, losses on archers were 2k more than normal and the attack on that hero is 223.
http://battle44.evony.com/default.ht...329c8ba334.xml
I had just hit another 10 earlier with a hero with an attack value of 158 and only lost 9200 archers. I have yet to see losses in the low numbers shown here using that particular rainbow. Losses are always over 9k+ no matter what level the defending hero.
You hit all 11k traps and still got shot up by ATs. Keep in mind that ATs outreach you and will always hit you; they're the only reason NPC10s can't be casualty free (excludin' trap damage).
As for reduced losses; I honestly don't know. There have been countless dicussions on how exactly damage is dealt up on NPC10s. I get anywhere betwee 5,4k and 9k deaths per NPC10 and the defeindin' hero varies every time.
We've seen reports of under 5k losses w/ thinner rainbows and for some reason the less archers I use the less deaths I take (even if I don't send extra layers; I jus' send less troops than my max capacity and my casualties sometimes drop by up to 3k).
We've even got a report of workers survivin' aat the end of the round...
Casualties on npc lvl 10 always varies. The only reason could be traps. We know AT stats,we know warrior stats,we know arche stats,we know DT stats,we know rolling log stats,but we dnt know much about traps. We only know trap has 5k range,but thats all. We dnt kn0w how they kill units. S0metimes many activated but u got less casualties,s0metimes few triggered but u got more troops dead
This is pretty awesome. Any chance you did those updates?
TYVM for your time on this. I loved it and it was very helpful to me.
Dnt forget to rate this thread if u love it![]()
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