
Originally Posted by
Darkbrady
There's no reason in this earth to stop scoutbombin' unless you want to stop everythin'. It takes 500k archers to kill 100k raams, but I bet people won't complain if they allow that sort of outnumberin' to happen...it's the point of wars....numbers do count.
I'll be sad and furious if they've removed scoutbombs becasue I'll jus' have to ask what goes next...do ponies suddenly lose the ability to attack? Do archers get their range cut in half? Do raams move even slower?
The only people who complain about scoutbombs are the ones who get bombed and don't realise how painfully simple it is to jus' stop the bomb right there. You can send a million scouts to bomb me and I don't have any doubts I'll lose less than 50k troops. And not a single one will be an archer.
100k scouts are way more expensive than 20k archers anyway. In reality people who oppose scout bombing are just opposing massive armies. Already the game is loaded favorable for defense due to following reasons:
1. Rally spot restrictions 
2. You can never throw a player out of game!! 
3. Relief Station level makes reinforcing so much faster for alliances.
So strategies like scoutbombing are in reality a heavy price warlords pay to overcome such tight restrictions.

Originally Posted by
Darkbrady
Hopefully that report was a bug...it makes no sense to any degree; even if they fixed scoutbombs it still makes no sense becasue then they would still hit the ponies first..and they would still trigger traps. Unless there have been major mechanics changes, it makes no sense why that should happen. Consider it a one-off bug/glitch until we see another report like it.
I really hope so too. I have a got an scout bomb planned tonight. I will keep this forum posted. I will use my best hero this time around. Need to fill his feasting hall before that
Server: 60
Lord Name: Lord Volldemort
Alliance: LOVE (Host)
Prestige: 900K+
Honor: 10mil+
Rank: General
Title: Prinzessin
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