When there's no wall defences, or only ATs, starting range is the same as in valleys and the exercise - the base range of the longest ranged unit e.g. if the city is defended by only archers (and attacker doesn't send balls or catapults) combat begins at 1200 yards, regardless of archery tech or wall level. This is very easy to prove, in fact many of the posted battle reports can prove this, so I'm surprised that the myth of 3k, 2.6k etc starting ranges still persists.
As for movement, my take on movement order is that the fastest units move first and that the defender gets first move, e.g. defender's cavalry moves (ignoring scouts for now) then attacker's cavalry, then defender's cataphracts, then attacker's cataphracts etc. But this I'm not certain about.
Nice birtles. I had figured that valley combat was like that, as ive fought cavalry in lvl 10 valleys where my archers Far outranged the cavalry and yet they Still hit them in the first round, just havent had the time to find one and post the BR to prove it.
Fastest movement unit moves first, thats def. a fact now, and it would be easy to confirm whether or not defenders moved first in the event of equal speed units simply by having someone with HBR 10 hit a lvl10 valley containing cav with cav and archers w/ rainbow. If archers still die, then defenders move first; do believe ive seen this happen before, so defense moves before offense when dealing with equal speed units.
Unless someone can show a report of the scout/cav/phract layer working on an equal HBR level opponent that Doesnt have ballista, we can prolly chaulk up the first report to the defender simply having a lower HBR level than his attacker and losing due to the attackers superior speed.
Sound like the battle take act at narrow street/ bridge/ gate way
I always did think it was the defenders that move first, but with this ponybomb effect and the all-loved scoutbomb, I can't put any other explanation towards it than the fastest unit moves first.
If the defenders move first they will flat out deny this effect from happenin' unless there's some other loophole that allows scouts (and sometimes ponies) to completely ignore layers and hit the archers.
Destickied but added to new library.
Look for Heights in the RPG and story section
Brady, your right on both accounts, for all intents and purposes, the fastest moving unit goes first, but when dealing with units of equal speed, defenders move first.
Could alsal repeat his attacks versus the ballista defended city with several thousand scouts, enough to withstand a round of fire from them just to see if it affects anything? A friend of mine also thinks that the ballista could be firing into the uncoming scouts; it would be easy to prove/disprove in either case, and in all honesty i cant think of a single reason it could happen otherwise. The cavalry could reach them easily, whether the battle starts at the base range as birtle said, or modified, only the deaths of the scouts could disrupt it really.
As I said earlier, I always thought it was the defender that moved first. It comfortably explains why I can't replicate it; it's also the reason I'm so anxious to get more reports of this effect takin' place with details on the techs to confirm one of the theories.
Moving on to a different topic, do reinforcing heroes have any effect in defending an attack? So for example, I reinforce with a higher ATK hero than my ally's highest ATK hero, will my hero be in charge of defense?
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