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Thread: Key Issues on Combat Mechanics~

  1. #271
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    hey brady i got a question i captured a hero with 350+ attack in my account where i am furstin the hero needs to be prinz for persuasion and 16 nation medals he is still in feasting hall i have other account with 1.9mill prestige and 170 nation medals, i think i will get the city from that account will the hero still exist in feasting hall of that city or he will run i need to persuade him now????
    if i get the city with captured hero will i be able to persuade him or he will disappear???

  2. #272
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    Quote Originally Posted by Onslaughtx View Post
    Well, I know what I'm doing, I've just seen reports with lvl 100+ attack heroes pulling in 50k losses, with a typical well layered attack, and people blame compass 10. My politics hero at 60 attack and 9 compass Loses 7-11k archers an attack(usually under 10k) and that's barely any different from my 305 attack. I've even had the 60 attack hero drop losses down to 6k after 2, 5k warrior hits to drop some traps down. I just farm with politics heroes to level them up 10x faster than I would off lvl 5's. Though with the claim that you need Mid 200's in attack for 10 compass, I feel I would be in a world of hurt with that same guy.

    That one report is nice though... Never been able to hit 10 rounds but have done 11 once. I just hate the random factors. I'll hit one lvl 10 and activate 7k traps over 12 rounds, then hit another and activate all 11k in 12 rounds with a mirrored attack. So either defending attack effects traps(which is the only factor I could even think of) or the mechanics are just there to **** you off.
    I don't like tryin' to quantify compass effects, purely because the NPC10s are so wildly random. When I give numbers like that I try to leave it as a guideline rather than a set number like b'listers for NPC5s.
    The hero I'm lvlin' up now gets 7~11k losses on NPC10s, whereas another hero I lvl'd up last week had more attack but took 20~40k.
    I get that compass isn't always the effect, but it's not unrelated.

    The fact that compass does affect round length and movement speed (even the basic math can tell you that in certain situations it will screw you over) changes things.

    It all comes down to attack really. Thas why I say that compass10 jus' needs a higher attack value typically; because the only thing that matters at all is whether you kill the 400k before they reach you or not. You can use compass1 or compass10 and it doesn't matter so long as the horde don't reach you.

    You can use any hero you want; buffs help. Only matters whethe ryou kill them or not. If they hit you, then you lose 20k+. If they don't hit you, then you lose 15k-. Whether this is caused by compass, attack, defence, buffs or layers I really don't care...as long as they don't hit my archers is all I focus on.

    And yeah; 10 rounds is somethin' special. I typically get 11 and 12 rounds w/ c10. c9 jus' can't do that on a regular basis.

    Quote Originally Posted by ahmed_phone120@yahoo.com View Post
    hey brady i got a question i captured a hero with 350+ attack in my account where i am furstin the hero needs to be prinz for persuasion and 16 nation medals he is still in feasting hall i have other account with 1.9mill prestige and 170 nation medals, i think i will get the city from that account will the hero still exist in feasting hall of that city or he will run i need to persuade him now????
    if i get the city with captured hero will i be able to persuade him or he will disappear???
    If the hero is captive in your city and you take over said city with your other account, then the hero will still be captive in yoru feasting hall. They don't move or escape or anythin'. Captive heroes remain put until they're released/persuaded.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  3. #273

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    Quote Originally Posted by Darkbrady View Post
    I can't remember the exact attack number, but it was around about 400~420.
    I've tried to put together countless explanations but the same guy showed me two dozen other reports with the same hero (even some with the hero at a higher level) and this was the only time this effect happened. I figure if it was jus' a high damage thing then it would happen regularly, but it was a once-off.
    Defending hero probably had a base attack of 5 so it probably had less than 10 attack.
    Hey, its possible, and its the most likely cause of it. Finding a base 5 attack in an inn is just as hard as finding a base 69 - especially in a level 10 inn... you gotta go through a lot of heroes for that. Maybe you could say its as hard as finding a base 70+ in an inn (yes I have found one and my gf got a base 78 attack as well...)

  4. #274
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    Quote Originally Posted by Theuber View Post
    Defending hero probably had a base attack of 5 so it probably had less than 10 attack.
    Hey, its possible, and its the most likely cause of it. Finding a base 5 attack in an inn is just as hard as finding a base 69 - especially in a level 10 inn... you gotta go through a lot of heroes for that. Maybe you could say its as hard as finding a base 70+ in an inn (yes I have found one and my gf got a base 78 attack as well...)
    Wouldn't explain why the battle was shorter.

    Attack doesn't increase defence in any way, jus' the amount of damage their troops do. The ATs are enough to kill the workers in a single round, regarless of attack, and the 400k never even reached the archers.

    Don't get me wrong, it could have an effect; I jus' don't see how.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  5. #275

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    Quote Originally Posted by Darkbrady View Post
    Wouldn't explain why the battle was shorter.

    Attack doesn't increase defence in any way, jus' the amount of damage their troops do. The ATs are enough to kill the workers in a single round, regarless of attack, and the 400k never even reached the archers.

    Don't get me wrong, it could have an effect; I jus' don't see how.
    Hm. I don't know.

    By what I've worked out, the warriors got killed by the rollinglogs, and the workers didn't even reach them. Assuming the fight was starting at a 5k range and 10 rounds with 9 compass... the farthest the warriors could possibly go is 1200. And thats the 10th round, and since logs have a range of 1300, the warriors die. The workers could only make it to 1580.

    The archers get into AT range before anything else can so thats also another thing...

    Round 4 the archers would start attacking warriors, they are at 3100 and defending warriors are at 1600. Your warriors are at 3480
    Round 5 keep shooting your warriors are at 3100 (with your archers)
    Round 6 kill all warriors advance... with compass 9 you're not in AT range still, but... warriors are behind archers again.
    Round 7&8 advancing still, now in AT range
    Round 9 start hitting AT's.
    Round 10 all AT's dead... and you win

    Thats my basic calculations... And considering you can't get it below 11 now .... maybe back then it wasn't calculating a round or something, I don't know. Perhaps walls got buffed so after you take out the AT's you have to take out the walls as well.

    Wait, would rollinglogs get the wall boost as well?

    If so then I'm still not sure what happened... it is pretty confusing
    Last edited by Theuber; 11-04-2009 at 02:49 PM.

  6. #276
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    Well as Birtles rightly pointed out; the workers and archers would reach AT range on the same turn. The ATs will target the archers which would spare the workers.

    Any other 11 round battle will knock the archers back and put the workers in the line of hairy death before the archers can layer.

    All the theories as to why the workers actually survived makes sense.

    The one thing that's jus' not bein' explained is what caused the change to 10 rounds that is pretty much un-replicatable.
    The last resort theory is that it was a bugged report. The same guy could never repeat it, I can't repeat it; seems no one can. If a report comes up once and once only, the odds are it was a glitch...but even so...what was the glitch? The battle jus' decided to skip a round and push the workers back?

    Screwed if I know...there's a reason I gave up tryin' to make sense of that one.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  7. #277

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    Question: What is the formula for calculating the defensive wall bonus given to archers and AT's etc.??

    ^^^STUD^^^

  8. #278

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    I still don't see the mystery, I can replicate it fine on paper but unfortunately none of my heroes have 300 attack never mind 400. I reckon his hero had Excalibur boosting his attack enough to whack the warriors in 3 rounds on turn 6, on turn 9 the archers one-shot the ATs, turn 10 they demolish the wall. With a 420 attack hero and an Ivory Horn the archers may not have had enough firepower to one-shot the ATs, if you have a hero with such high attack try replicating it with Excalibur.

  9. #279

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    thanks for the guide,
    and thank you especially for turning those pathetic unable-to-load links into jpg files!

    *two thumbs up*

  10. #280
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    Quote Originally Posted by Mongo View Post
    Question: What is the formula for calculating the defensive wall bonus given to archers and AT's etc.??
    If there's a solid formula around, then I don't have it.
    There are numerous theories, tests and reports done exclusively to test such things as wall ranges and battle range and the standard is that it's either 5% and the AT description range is incorrect, or that the bonus is 4.5%.

    I'm inclined to believe the 4,5% theory.

    Quote Originally Posted by Birtles View Post
    I still don't see the mystery, I can replicate it fine on paper but unfortunately none of my heroes have 300 attack never mind 400. I reckon his hero had Excalibur boosting his attack enough to whack the warriors in 3 rounds on turn 6, on turn 9 the archers one-shot the ATs, turn 10 they demolish the wall. With a 420 attack hero and an Ivory Horn the archers may not have had enough firepower to one-shot the ATs, if you have a hero with such high attack try replicating it with Excalibur.
    Sure, like I say; all the theories make sense.
    But why could the same guy never do it again? Same hero, same stats (he even showed reports with the same hero but higher level shortly after this report) and not once did this ever happen again.

    It makes sense, but the fact that we can't make it happen again puts the idea that there's somethin' else we don't know, which makes it not make sense again.
    If you follow...

    I think I worded that badly...

    In short...if it was jus' about the attack bonus, then he would have been able to do it again and there'd be a lot of reports like that out there; there's not.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

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