
Originally Posted by
som
This guide seems to be one of the best, especially keeping in mind complicated matter of the subject.
Although the guide clarifies the battle mechanics a lot, some questions still remained.
1. Engineering technology increases 'durability'. What is this -- life or defence of ATs?
The life values
2. BoostedUnitAttack should also include Items bonus.
I should look into that. I'm not sure whether it stacks before or after hero bonuses.
2. How do RollingLogs & Trebuchets kill? All at once (doubtful) or autokill as Traps (how frequent then?)
Ulfhere has the exact numbers somewhere. Should really look them up. They work the same as traps/abati in the respect that they will activate by a certain % every two rounds; I believe they activate in 10% increments. They don't autokill, but deal damage in the same way that troops do.
3. How does damage for autokills (Traps etc) spread among troops -- evenly or some preferences?
Traps spread pretty much evenly.
4. What is the formula, linking Life-Attack-Defence? I found this: HitPoints=Life/(1-Defence/1000), meaning HitPoints vs Attack. Is it correct?
The combat formula is as follows:
Nd = (Na * Ab * R * A * (1 - D/1000)) / Ld)
Where:
Nd - Maximum number of defenders killed
Na - The number of attackers
A - Attack value of attackers
Ab - Attack bonus (see below)
D - Defenders defence value
R - Ranged damage modifier
Ld - Amount of Life of the defender unit type
5. Engaged ranged units don't shoot, but melee instead -- correct?
The still shoot, but only deal 25% damage. If you consider that their "melee" damage then either way. Bottom line is that close-combat archers tend not to do much ther than die.
6. Ranged units prefer ranged ones -- are there any priorities for other troops (say Cavalry prefer ...)?
After all the ranged units are dead they'll generally aim for the closest units first, then high value units if they're all in the same range (I think...need to go confirm that, been a while since I've looked into that)
7. Can troop change a target in the next round or it fights a chosen enemy until death (and then switch to another target)?
Troops will fight on a round-to-round basis. They will attack their highest priority target one round and then the next round they will attack their highest priority target again. If a higher priority unit has come into range that round, then they will switch their attacks off to attack the new high-priority unit and leave their previous target, whether they're alive or dead.
8. Is there any bonuses for specific attacks (say Pikes vs Cavalry) or everything goes just according to an attack value for any opposite troop?
Ranged units get a heavy bonus on ponies. (around 100% extra).
Pikes get a heavy bonus on HB units (around 80% extra)
HBs get a bonus on archers (around 20% extra)
Swords get a bonus on pikes (around 10% extra)
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