1. AT behaves like other ranged units with the following exceptions:
- it doesn't move
Correct
- the only technology which changes its characteristics seems to be Engineering (ATs life). All other technologies are not applicable.
Is it correct? Sorry, if it sounds obvious.
Archery increases it's range
2. Ulfhere's comments about traps&abatis: "abatis trigger 10% of their total every round. Traps trigger 5% immediately and 5% every 2 rounds thereafter.". It's taken from
http://bbs.evony.com/showpost.php?p=605257&postcount=15
1) I am curious what the rates are for Logs & Trebs.
10% each
2) When it is said "10% of their total", by total it means initial amount or the rest after each round?
The % is taken off of the initial amount. Battles that last 42 rounds should wipe out abati, trebs and logs.
3. Does traps (and other auto-damage fortifications) damage spread evenly among troop groups regardless to troop amount?
Traps spread evenly, but the others have priority targets.
Say traps deal 1k damage to pikes & archers. Is it spread 500 to pikes and 500 to archers regardless of unit amounts in each group? 1k pikes & 10k archers or 1 pike & 50k archers doesn't matter? If yes, then it's an additional plus to rainbow formation.
Traps don't do damage; they autokill. But they will spread roughly evenly, regardless of numbers. This is why 1/1/1/1 rainbows on NPC10s are useless; the troops get killed by traps before they act as layers
4. "Engaged ranged units don't shoot, but melee instead -- correct?". I mean the following: if a ranged unit (my 10k archers) is engaged in melee by some enemy unit (say 1 pike), it can't shoot at enemy ranged unit (10k archers) until it is in melee (pike). Is it correct?
No, they will still select their priority target, which would be the enemy archers. This is why ranged layers for ponies are dangerous. While the defence is shootin' down 1 b'lister, cata and archer, they've got 90k ponies chewin' away at them untouched.
5. Target priorities are the following (please correct):
1) For ranged only: prefer ranged with melee exception (previous point).
2) For all units: closest enemy, then high-valued enemy. High-valued variants: biggest amount, biggest threat (amount*attack), resource-based (market prices can change priorities?)
The first priority is whether they're in range to attack or not.
Then they look at their specific requirements.
Within those specific requirements they select the highest value unit (or the longest range, in the case of ranged units).
Market prices have zero effect on troop value.
6. How does attack occur?
Variants:
1) Attacker first.
Attacker hits.
Remained (minis killed by attacker) defender hits.
2) Defender first.
3) Hit together.
Attacker hits.
Defender hits.
Killed units are subtracted from attacker & defender.
Which variant is right?
3. You take both of their numbers and do the damage formula for each of them at their full damage. Both attack at the same time. Then, at the end of the round the dead units are subtracted.
7. Scout action still remains the mystery or is it clarified?
Scouts don't move until they remain the only unit in army -- is it confirmed for PvP mode?
Scouts don't move unless they're in danger, the only one left alive, or in range of an enemy unit.
So defendin' scouts will never attack until all other units are dead, and attackin' scouts will only attack if they begin in range of an enemy (no traps/abati) or are the only ones there (scoutbombs)
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