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Thread: Key Issues on Combat Mechanics~

  1. #321
    Join Date
    Oct 2009
    Location
    Toronto
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    Default The last questions

    Wow, you answered all questions -- I thought it would take much longer

    The last portion:

    1. Answering the question about attack bonus, you wrote "HBs get a bonus on archers (around 20% extra)". Just to confirm -- archers only or other ranged units too (ATs, ballistas, catapults)?
    Logically speaking if "Ranged units get a heavy bonus on ponies. (around 100% extra)", then HBs should have bonus against ALL Ranged units in order to be even.

    2. I guess Item bonus remained unclear, right?
    I mean if it is cumulative or simply another addition to unit skills, like HeroBonus & TechBonus that you mentioned.

    3. Sorry, but target priorities are still unclear for me.
    What I understand:
    1) Ranged units prefer ranged enemies no matter what (even if archers are being killed by enemy cavalry they still aim at enemy archers).
    What I don't understand:
    2) Who will be the target if they are a few enemies in range?
    You wrote "Within those specific requirements they select the highest value unit". What do you mean by this?
    I can imagine these variants of "highest priority target":
    - closest distance;
    - biggest amount;
    - biggest threat (amount*attack).
    Please clarify.
    3) Is there any difference in priorities for ranged (except preferring ranged) and non-ranged units?
    Examples:
    Archers have archers & ballistas in range; Archers have pikes & cavalry in range; Pikes have pikes & cavalry in range; Cavalry has swords and archers in range -- who will be preferred?

    4. Special thanks for scout behaviour explanation.
    Does any other unit have a non-standard behaviour (I hope not)?

  2. #322

    Default Bizzare??

    Hello Darkbrady,

    Don't want to be crapping the thread but was wondering can battle mechanics explain the following report. This report was the first time I used transporters on spearhead wave besides lvl 10 NPCs. I don't think that's the reason. My hero was better and my layering was ok, I guess. Still wondering why the result went the wrong way. Thank you in advanced and congrats on Sticky. Its so easy to find this great thread now.

    http://i759.photobucket.com/albums/x...rt/bizzare.jpg
    Server: 60
    Lord Name: Lord Volldemort
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  3. #323
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    Default

    wow long guide

  4. #324
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    Default

    i read the entire thing while i was bored. . . i didnt even notice til i read last post on 1st page

  5. #325
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    Default

    Quote Originally Posted by som View Post
    1. Answering the question about attack bonus, you wrote "HBs get a bonus on archers (around 20% extra)". Just to confirm -- archers only or other ranged units too (ATs, ballistas, catapults)?
    Logically speaking if "Ranged units get a heavy bonus on ponies. (around 100% extra)", then HBs should have bonus against ALL Ranged units in order to be even.
    No. HBs only get the bonus against archers, the infantry; not the seige units.
    Although note that the ranged units get the bonus against ponies, but not 'phracts.


    2. I guess Item bonus remained unclear, right?
    I mean if it is cumulative or simply another addition to unit skills, like HeroBonus & TechBonus that you mentioned.
    Item bonus is like the tech bonus, really. Jus' the same addition, but smaller.

    3. Sorry, but target priorities are still unclear for me.
    What I understand:
    1) Ranged units prefer ranged enemies no matter what (even if archers are being killed by enemy cavalry they still aim at enemy archers).
    Aye. Ranged like to kill enemy ranged units first (startin' w/ the one w/ the highest range) no matter what else is goin' on.
    What I don't understand:
    2) Who will be the target if they are a few enemies in range?
    You wrote "Within those specific requirements they select the highest value unit". What do you mean by this?
    I can imagine these variants of "highest priority target":
    - closest distance;
    - biggest amount;
    - biggest threat (amount*attack).
    Please clarify.
    If there is a cata, b'lister and an archer all in range, they'll hit the catas first, then the b'listers then the archers. The go for the highest range first.
    3) Is there any difference in priorities for ranged (except preferring ranged) and non-ranged units?
    Examples:
    Archers have archers & ballistas in range; Archers have pikes & cavalry in range; Pikes have pikes & cavalry in range; Cavalry has swords and archers in range -- who will be preferred?
    Archers shoot b'listers first.
    Archers shoot ponies first (higher value and closer)
    Ponis kill archers first (higher value)


    Does any other unit have a non-standard behaviour
    Like scouts? Technically all units have their own unique macros, but for the most part they're simple enough. Scouts are the only ones who will break a lot of common rules, like sittin' at the back doin' nothin'. They're not meant to be that aggrsive, bein' socuts.


    Quote Originally Posted by Lord Volldemort View Post
    Hello Darkbrady,

    Don't want to be crapping the thread but was wondering can battle mechanics explain the following report. This report was the first time I used transporters on spearhead wave besides lvl 10 NPCs. I don't think that's the reason. My hero was better and my layering was ok, I guess. Still wondering why the result went the wrong way. Thank you in advanced and congrats on Sticky. Its so easy to find this great thread now.

    http://i759.photobucket.com/albums/x...rt/bizzare.jpg
    Why did you lose?
    Jus' didn't layer up enough, really. The enemy didn't haev to punch through too many layers to get you.
    Any severe tech/hero differences would have caused that, too.
    Reports like that are pretty rare, you jus' got the shunt-end of things. The HBs and foot troops were taken out far too quickly.

    Quote Originally Posted by Santeria720 View Post
    i read the entire thing while i was bored. . . i didnt even notice til i read last post on 1st page
    Long...well think..I cut a lot of it down...posts only allow a 50k char limit and I've reached that on a few of those sections already; had to chop off some fat to get it in size....wantin' to keep that last reserved post in case another section comes up; could be so much longer.

    I'm ok w/ it bein' long, personally. I'd rather have it informative and include everythin' I wanted to include than skimp on things and have a lot of repeated questions come up about it. If people don't wanna read it, then fair enough. If you read it and liked it, then I'm glad :]

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  6. #326
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    Default

    m I miss something here? need help.. can't answer this defeat on server 85:


    http://battle85.evony.com/default.ht...5c793d00bc.xml

  7. #327
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    Default

    You didn't break the walls in time. Jus' killed all the troops, but didn't get teh walls.

    Rare report indeed.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  8. #328
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    West Borneo
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    Default

    yea.. thats the posibility.. but why? the reason mightbe hero level take effect.. the previous attack always victory same NPC same troops ... I wonder....

    edit: I mean hero take effect on life n defence or range n speed of the defender.. n maybe the wall endurance too...not just the attack stat
    Last edited by qfreud; 11-14-2009 at 10:17 AM.

  9. #329
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    Default

    That was an NPC?
    I'm not sure why then...you got another report w/ the same hero, and teh exact same troop numbers that's a victory?

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  10. #330

    Default

    Quote Originally Posted by Darkbrady View Post
    Why did you lose?
    Jus' didn't layer up enough, really. The enemy didn't haev to punch through too many layers to get you.
    Any severe tech/hero differences would have caused that, too.
    Reports like that are pretty rare, you jus' got the shunt-end of things. The HBs and foot troops were taken out far too quickly.
    Attacking hero was 125 attk points better than the defending hero. I had all tech levels 10 and so did the defender except Iron Working. I didn't use warriors as I was syncing the spearhead with 4 scout bombs, which went fine. What would hav been a good layering against this defence?

    Thank you.
    Server: 60
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