1. Answering the question about attack bonus, you wrote "HBs get a bonus on archers (around 20% extra)". Just to confirm -- archers only or other ranged units too (ATs, ballistas, catapults)?
Logically speaking if "Ranged units get a heavy bonus on ponies. (around 100% extra)", then HBs should have bonus against ALL Ranged units in order to be even.
No. HBs only get the bonus against archers, the infantry; not the seige units.
Although note that the ranged units get the bonus against ponies, but not 'phracts.
2. I guess Item bonus remained unclear, right?
I mean if it is cumulative or simply another addition to unit skills, like HeroBonus & TechBonus that you mentioned.
Item bonus is like the tech bonus, really. Jus' the same addition, but smaller.
3. Sorry, but target priorities are still unclear for me.

What I understand:
1) Ranged units prefer ranged enemies no matter what (even if archers are being killed by enemy cavalry they still aim at enemy archers).
Aye. Ranged like to kill enemy ranged units first (startin' w/ the one w/ the highest range) no matter what else is goin' on.
What I don't understand:
2) Who will be the target if they are a few enemies in range?
You wrote "Within those specific requirements they select the highest value unit". What do you mean by this?
I can imagine these variants of "highest priority target":
- closest distance;
- biggest amount;
- biggest threat (amount*attack).
Please clarify.
If there is a cata, b'lister and an archer all in range, they'll hit the catas first, then the b'listers then the archers. The go for the highest range first.
3) Is there any difference in priorities for ranged (except preferring ranged) and non-ranged units?
Examples:
Archers have archers & ballistas in range; Archers have pikes & cavalry in range; Pikes have pikes & cavalry in range; Cavalry has swords and archers in range -- who will be preferred?
Archers shoot b'listers first.
Archers shoot ponies first (higher value and closer)
Ponis kill archers first (higher value)
Does any other unit have a non-standard behaviour
Like scouts? Technically all units have their own unique macros, but for the most part they're simple enough. Scouts are the only ones who will break a lot of common rules, like sittin' at the back doin' nothin'. They're not meant to be that aggrsive, bein' socuts.
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