1. Damage round
OK, so conclusion is:
1) Ranged damage rounds up, except AT one which rounds down (trims).
2) All other units damage rounds down (trims).
Question:
What about trap & abatis damage -- what value is it and how is it rounded?
Trap/abati are autokill and onehit the unit regardless of life value.
2. Battle length
If there are only passive fortifications from the very beginning, then how long is battle going to be? Or say all defending troops died in 3 rounds, but some traps/abatis/logs/trebs left, how many more rounds will battle last?
I thought that it continues until attacking units reach the walls.
But my last example (10kCav vs 199abatis) lasted for 6 rounds. Cavalry started from position 5000, speed was 1450, so in 4 rounds they reached the walls. Why did battle continue for 6 rounds?
Traps/abati have no bearin' on round length; they do not need to be destroyed for the battle to be over. When battles last longer than "reachin'" the walls, its becasue the units still haveto take a few rounds to actually destroy the walls. They took 4 rounds to reach the walls, then 2 rounds to destroy them.
3. Target priorities
Your answer totally confused me

1) By "overall resource value" you meant resource for production?
Pike:food 150, lumber 500, iron 150; Sword: food 200, lumber 150, iron 400.
Whose value is bigger and why?
2) Honour is completely screwed value in the game -- the higher value, the less wounded percentage you have (so more irrevocable losses). But if it is somehow related to target priority, could you please explain it? Sorry if it is a repetition of the previous question.
1/
150+500+150=800
200+150+400=750
Pikes have higher value because 800>750.
There are a few more variables involved that slightly alter what goes on, but overall it's pretty direct. A single archer will outvalue a single warrior, a single 'phract will outvalue a sword et cetera...
2/
It's not related to target priorities, but it's related to values. Kill a archer and you'd get more honour than you would from a warrior, kill a 'phract and you'd get more honour than from a sword et cetera...
4. A new question.
As you mentioned troop attack is basically the following (please correct if I am wrong): Base +HeroAttackModification +TechAttackModification +ItemAttackModification.
What about Fortification attack? I guess all except AT stay unmodified (so attack=base).
AT uses Engineering&Range tech (+TechAttackModification). Does it also use Hero&Item modifications? Please clarify.
ATs use hero attack as far as I'm aware, but I've never personally tested this.
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