1. Damage round
You mean if 10 traps/abatis were triggered, it would kill exactly 10 units?
I am afraid I didn't understand you right as I have an example of another behaviour.
Att: 10000Cav lost 46, Def: 199abatis lost 120, Att won in 6 rounds. I don't see how 46 Cav losses relates to 120 triggered abatis.
Could you please clarify?
2. Battle length
Do you have a formula for this?
Recently I sent a small amounts of various troops to the city that has nothing, but traps. My army returned home defeated and the fight lasted 100 rounds, so they seem to lack enough power to break the walls. Although 3kCav attacked successfully.
3. Target priorities
Finally I got what you mean by "overall resource value"thank you again for having patience to explain it.
It was hard for me to imagine such an unusual unit value schema (food+lumber+stone+iron).
So TotalTroopValue=UnitValue*NumberOfUnits and troops choose the enemy with the highest TotalValue (after ranged preference).
The last note and target priorities topic will be closed for me.
AT can be considered as an unit (just immobile), so it also has a TotalValue, right?
Say pikes came to the walls (doubtfully, but nevertheless) and now they have archers & ATs in range. If AT is an unit, the standard formula will show which one to be chosen.
4. Sequence question.
As you mentioned before troops move first, then attack each other, then losses are subtracted from both sides. Where is the fortification turn in this sequence?
I'd imagine it before troops, so the complete sequence will be:
1. Fortifications attack.
2. Attacker losses are subtracted.
3. Troop turn.
Please confirm (as usually my assumptions are wrong).


thank you again for having patience to explain it.
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