Well to calm the argument, it is base range... or rather base range plus!
Tivie came up with the theory that combat starts an extra 200 yards further out, this seems to bear-up in all situations even in the Exercise.
So is max AT range = 2535 with arch10 and eng10?
thx
You know, that "+200 range" theory is sounding better and better the more I look at it.
Here are a couple of toying around I did today:
Valley10:
So the range was set at 1600 (Bal + 200). That meant the Cavs couldn't reach Archers in 1 turn so all of the layers worked while the other side got pin-cushioned.
Scout report 1: 30s before 1000 Cav + 1 Archer hit
Scout report 2: after I sent 1000 Cav + 1 Archer
I used Scout reports as proof because obviously, I didn't get a report b/c of the 10% rule. However, you can easily see that I did damage to Pikes even though the Cav is the fastest unit in the field. So that meant the initial combat range is > 1450 (I had HBR9; this is important because Cavs have a range of 100). Since highest range in the field is Bal (1400), something else must've increased it to cause the Cavs to not reach Archers in R1.
So again, the combat range must've been 1600 (Bal + 200).
This would explain the earlier report I linked with massive Cav lost and the Screens you have in your "Rainbow" section Darkbrady, namely this one:
So the main reason the Cavs lost was the fact that Catapult was the range setter and if you add 200 to its range, the Cavs would have no chance in hell to reach the Archers before having to fight the layers. Without the defending Bal/Pult, the Cavs would've done massively better damage.
Oh, and random sidenote: you see the Warriors dying first before the Swords behavior here also, just like your "Compact Defense." So something else is up in the interaction b/w Horses and Warriors.
Last edited by Neokarasu; 11-25-2009 at 07:00 PM.
Further proof (don't really have a screenie but you can easily test it) of "+200 range theory":
I have HBR 9. I attacked a city with Archers + Ballista with 100 Cavs.
1450 movement + 100 range = 1550 < 1600
I scouted him 5s before and 5s after the hit. He suffered 0 casualty.
I asked someone else to hit him. She has HBR10 and sent 100 Cavs vs the same city.
1500 movement + 100 range = 1600 (ding!)
I scouted 5s before and 5s after the hit. He suffered some Archer casualty (the number is irrelevant, just the fact that the Cavs actually hit).
So the range has to be somewhere between 1550 and 1600 if my attack whiffed and her attack hit. So I'm liking this +200 starting range theory.
I am trying to get some determination in target priorities.
"resource based" concept looks strange for me, but I'm ready to accept it.
Here is my current understanding:
1. Ranged unit rules.
Ranged units (AT included) prefer ranged ones.
Among these ranged units the unit having the biggest range is chosen.
If there are no ranged units in range then follow melee unit rules.
2. Melee unit rules.
The unit with most overall value is chosen.
Overall_value=Unit_amount*Unit_value
Unit value is a summary of all resources needed for production.
What is your concept? "not resource based" -- I got it. What is based on then?
Are you saying it is random (arbitrary)? I doubt it as it looks even stranger that "resource based".
Could you please clarify it?
As I understand the battle begins from att.cavalry jump from position 1700 (Cata 1500+200) to 250=1700-1450 and so it became available for hits of all defenders after their move. Att.cavalry chose cavalry, pikes & warriors from this bunch of hitters sequentially in 3 rounds and then died.
These results are aligned with "resource based" target theory that Darkbrady introduced. Swords overall value is way smaller than Warriors one. There is some minor discrepancy though as Cata value is bigger that Warriors one. But the values are close, so it's acceptable.
Bookmarks