By arbitrary I mean not directly related to any in-game statistic, something along the lines of "let's give workers a value of one because they're the lowest of the low, warriors are a bit better so give them one and a half..." etc. The problem with resource is that swordsmen and pikes cost the same total resources yet they use different ratios to protect archers from a cavalry charge.
Ranged units will prioritise Archers' Towers over everything, in the absence of ATs they prioritise the ranged unit with the highest value - not by range. When targetting melee they prioritise by speed - fastest first.
I'd try and crack the resource code but right now my target priority is combat damage, and it's proving to be a tough fugging nut!



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