Quote Originally Posted by Darkbrady View Post
Aye; there are a few reports goin' around liek that but I can't really give an explanation towards it. There must be some extra rule abuot ATs we've not sussed yet, or hasn't been shared with the community...
Someone just mentioned something in alliance chat and I thought it's not a bad idea to consider.

Do ATs start shooting immediately from round1?

What if ATs take a couple of turns to "wind up" and only start shooting at the start of round x (say round3 for discussion sake). That would explain the 0 casualty records because the Cavs are able to kill all of the ATs within 2 rounds and therefore negating any damage they would potentially do.