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Thread: Key Issues on Combat Mechanics~

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    Quote Originally Posted by lordgarzhad View Post
    Scout bombs do too work on an online player. You simply have to pincer him.
    Have one full archer layer wave hit at the exact same time as 5 or more scout bombs. Hell have to choose between losing 80k+ or more archers or all of his towers. If your confidant he'll chose to save his towers, simply call of the archer hit at the last second.
    If the defender is online, he can easily move some of his Archers out such that they won't be targetted by the Scouts while still maintaining the number to crush incoming Archers.

    Quote Originally Posted by Jellisanderson View Post
    I noticed that you do not have any pike battles. Here is a nice one.

    battle3.evony.com/default.html?logfile/20091214/79/b8/79b859d102884ff336ecb6b7d92a74f4.xml


    In this case, I think the key was the traps setting the battle beyond the archery range.


    Not bad.
    The Pikes would've killed the Cavs with or without the presence of 5k range setter because the Cavs would've been the first thing it hits regardless. Note that the first 2 rounds are pure movement rounds, i.e. no damage is dealt. Therefore the effective round of this fight is 1, which is exactly the same regardless of 5k range setter.

    That said, layered Archers would have done slightly more damage in this scenario because you are increasing the amount of rounds that the Cavs are taking damage.
    Last edited by Neokarasu; 12-14-2009 at 01:50 PM.
    Key Issues in Combat Mechanics:
    http://bbs.evony.com/showthread.php?t=63051

    Combat Calculator Redux:
    http://bbs.evony.com/showthread.php?t=84773

    Defensive Limitations suggestion:
    http://bbs.evony.com/showthread.php?t=93581
    Support please!

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