Last edited by Lord Arumen; 11-01-2009 at 01:47 AM.
Look for Heights in the RPG and story section
I noticed Swordsmen skip defending warriors in City warfare, is this correct & what else do they skip?
If you show me a battle report I'll try explain it, but can't get too specific w/o details.
If by "skip" you mean that they don't hit warriors and hit other pikes and swords first, jus' remember that warriors move really slowly; they don't get to the front too fast.
When you mean 'no defender could ever overcome that', do you mean no attacker?
From what I've learned from this guide, I realise that increasing the defense of your units is limited to iron working. Therefore, having a certain number of archers is guaranteed to eliminate a certain number of any enemy unit. If defending hero's ATK attribute affects defending unit's attack against attacking units (confusing, yes), then this can be the case.
First off, great job on this guide; it helped me a lot with what to use/how to layer properly and the pros/cons of each troop. I first started and everyone said SPAM ARCHERS and now I'm seeing that's a bad idea.
I apologize if this has been mentioned, but I didn't feel like going through the 25 pages.
I had a question about ponies/phracts vs archers/ats. I noticed when I sent phracts with just 1 archer or 1 cav, it reduced losses a lot. It didn't reduce with anything else (warriors, scouts, swordsman, pikesman) only archers/cav.
Even on the exercise (I know its unreliable, but still) simming 25k phracts vs 100k archers showed me about 8k losses. When I tossed in just 1 archer, losses were reduced to 4k. When I tossed in 1 cav, they were down to 1.5k. Any other unit or more than a few hundred archers/cav resulted in major losses of the units added.
In the guide you mentioned scouts were the best layer for horseback units, so what can explain this?
The excecricse will start at range of the archers.
Read the later section about how ranged units work; the enemy archers will stop to hit the archer first.
Then they'll hit the pony.
Then they'll hit the 'phracts.
That's two free rounds your 'phracts get. The warriors/pikes/swords and such all come after the 'phracts and don't act as layer in this situation.
In a 5k range battle the 'phracts would outrun the archers and not be layered, so you'd need to reduce the range by then.
In those situations, scouts would work as the ideal layer for HBs, seein' as they rush forward and get in the way of the archers.
This tech only applies to traps. Archer towers are definitely not rebuilt after an attack.Lv10 Mechanics increases your repairable rate of defences up to 30%. This means that defences will be automatically, instantly and freely repaired on a rate up to 30% immediately after each battle. However, this rate is reduced based on the size of the attackin' force. It's very possible that if you get overwhelmed, you wilnae have any defences repaired. Consider this a last priority tech.
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