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Thread: Key Issues on Combat Mechanics~

  1. #261
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    weirdly your not the first to throw one of these unexplainables up wish evony would sort it

    another one ive heard alot more than once is scout defending to a teen as opposed to single numbers and yesterday I tink got me in that one, might try add the pony phract to my current layer and see, alot of fine tuning to be done on an already delicate process I think

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    touraneenajames,
    Proud Vice Host TheScion

  2. #262
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    This situation only comes up with lower attack heroes; the higher you attack is the less need for layers you have. My main attack hero doesn't even use layers and still gets minimal deaths.

    And unexplainables? Oooh, there's a lot of them to be sure.
    You want one of my favourites?

    Explain this:

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  3. #263
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    well yes i would

    i thought the workers layer shouldnt work

    someone told me cant explain but use that layer, then yesterday i lost once completely another 75karchers

    hero was 149 and 151, i used get 8k losses with that hoer using that layer, also friend of mine tried it and had sucess too

    you think you have it all figured out and bam you get evonyed
    Last edited by touraneenajames; 11-03-2009 at 10:12 AM. Reason: misread previous :D

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    touraneenajames,
    Proud Vice Host TheScion

  4. #264

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    Quote Originally Posted by Darkbrady View Post
    This situation only comes up with lower attack heroes; the higher you attack is the less need for layers you have. My main attack hero doesn't even use layers and still gets minimal deaths.

    And unexplainables? Oooh, there's a lot of them to be sure.
    You want one of my favourites?

    Explain this:
    Okay I can't resist what's the mystery I'm not seeing?

  5. #265
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    Some workers survived.

    That's not my report, and for the life of me I've not been able to replicate the effects. It's the only report I've ever seen where workers of that number have survived the battle.

    This was a few months ago on a discussion where workers actually improved the battle outcome. We couldn't really explain that either, but the tests began to show that workers were reducin' losses more than other layers.
    Then that one popped up where the workers survived and I' jus' like "lolwtf?"

    Not thought about that report in a while. Never could explain it and it eventually jus' wound up sittin' in my "weird reports" folder until I see some revelation.

    My idea on it is that it's connected to the round length. It's probably the only NPC10 report I have that only lasts ten rounds. I have compass10 and can only get battles as short as 11 rounds at lowest usually (I don't look at them all, though) but that one is ten rounds.
    I'd think that the layers move forward, the archers kill the 400k and then march forward. The warrios get into AT and log range early and get slammed, whereas the workers are only in range maybe a round at most before the archers get in range and take the AT fire.
    Most of the worker deaths would come from traps/logs I'd expect.

    It fits as a theory, but I can't explain why the battle was that short, and why the archers got in AT range fast enough to draw AT fire away from the workers. Every other battle allows the workers to get into AT range in time to get shot, but there's nothin' special that made this battle any different...that I can see.
    Last edited by Darkbrady; 11-03-2009 at 01:15 PM.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  6. #266

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    If your hero had Excalibur active and a base attack of about 70, the warriors would've died in 3 rounds (2 at 50% damage, one at full damage), the workers travelled 3600 yards in 10 rounds ending the battle just outside the logs range. At round 7 the workers have moved 2520 yards, the archers 2500 so both enter AT range on the same turn.

  7. #267
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    I can't remember the exact attack number, but it was around about 400~420.
    I've tried to put together countless explanations but the same guy showed me two dozen other reports with the same hero (even some with the hero at a higher level) and this was the only time this effect happened. I figure if it was jus' a high damage thing then it would happen regularly, but it was a once-off.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  8. #268

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    battlewn4.evony.com/default.html?logfile/20091102/b0/20/b0200a420db981fa70051a23d47854b4.xml

    Not really sure what went wrong here, shouldn't I have made quick work of the archers?

    Maybe you pros can help me out here.

    Finally finished them off with a the phract but even then I lost way too much

    battlewn4.evony.com/default.html?logfile/20091102/91/91/9191a61fe8bbc2c95f4f1aa330206f38.xml
    Hickory Dikory Dirk Diggler, look at me work, wizardry with these words.

  9. #269
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    Layers and range. By the time you got to the archers they'd chewed your numbers down enough so that you couldn't do too much damage.

    Also, since there were traps/abati, your scouts weren't actin' as layers.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  10. #270

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    Quote Originally Posted by Darkbrady View Post
    Compass is pretty unrelated to politic heroes. Since they generally have about 50 attack (which is less than a third of the recommended 170+) then whether it's c9 or c10 it's not really gunna change the losses any. Best way around it is to use lots of layers and buffs.
    Layer up on everythin' with at least 100~500 units. Use ponies as well; forget what everyone says about abati, HB units work as layers but for reasons I can't really explain. I layer up with 1 pony and 1 'phract with compass10 on low attack heroes and it cuts my losses in half for some reason. I'm not gunna question it.

    Compass10 doesn't really knock the losses down all too much. It's the difference between 5~6k and 4~5k deaths really. If you're cool to lose an extra thousand or two archers per wave, then jus' hang at c9 until you've worked all your heroes up to approproate attack levels.
    Well, I know what I'm doing, I've just seen reports with lvl 100+ attack heroes pulling in 50k losses, with a typical well layered attack, and people blame compass 10. My politics hero at 60 attack and 9 compass Loses 7-11k archers an attack(usually under 10k) and that's barely any different from my 305 attack. I've even had the 60 attack hero drop losses down to 6k after 2, 5k warrior hits to drop some traps down. I just farm with politics heroes to level them up 10x faster than I would off lvl 5's. Though with the claim that you need Mid 200's in attack for 10 compass, I feel I would be in a world of hurt with that same guy.

    That one report is nice though... Never been able to hit 10 rounds but have done 11 once. I just hate the random factors. I'll hit one lvl 10 and activate 7k traps over 12 rounds, then hit another and activate all 11k in 12 rounds with a mirrored attack. So either defending attack effects traps(which is the only factor I could even think of) or the mechanics are just there to **** you off.
    Last edited by Onslaughtx; 11-04-2009 at 10:19 AM.

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