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Thread: How to kill the scout bomb:

  1. #1

    Talking How to kill the scout bomb:

    Here is the definitive list of how to stop a scout bomb hitting archers:

    For every 90 archers on defence you need the following number of any ONE of the following units:

    Pikemen - 72
    Warrior - 216
    Swordsmen - 108
    Cavalry - 50
    Cataphract - 31
    Ballista - 29
    Battering Ram - 50
    Catapults - 22

    So as we can see Pikes are actually the best bang for buck defence against the scout bomb - the fact they are also the best food consumption to boot is just amazing.

    You lose aprox 5100 Pikes per 90000 scouts if even tech - so take that into account as once you go below 72Pike per 90 Archers the scouts attack your archers again.

    And the scout bomb dies the death it deserves....amen.
    Last edited by Fedec; 10-02-2009 at 07:47 AM.
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  2. #2

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    has this method already tested?

  3. #3
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    Quote Originally Posted by Leon Sinaga View Post
    has this method already tested?
    Doubt it. I'll test it along w/ my swordsman tests, see if it comes up as accurately as that on the field.

    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  4. #4

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    why not just build more archer instead. have anyone try 50 wave of 100k scout vs 500k archer before? it really ez to test this out just use the exercise.
    Last edited by Afro; 10-02-2009 at 09:54 AM.

  5. #5

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    The scouts kil the exact same number of archers before being killed.

    As they are attacking they strike first - so you can have 10 million archers, you would still lose the same amount of archers per attack.

    Just makes it longer to remove them, but that isnt really an issue as scouts recruitment is way way faster than you can replace archers.
    Please stop encouraging members to look at these rants. If you have rants, keep them to yourself!

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  6. #6

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    Quote Originally Posted by Fedec View Post
    The scouts kil the exact same number of archers before being killed.

    As they are attacking they strike first - so you can have 10 million archers, you would still lose the same amount of archers per attack.

    Just makes it longer to remove them, but that isnt really an issue as scouts recruitment is way way faster than you can replace archers.
    well the exercise said that if i have 500k archer and i get hit by 100k scout i will lose a total of 7600 archer. (let say both party have the same tech and hero str) so you think that is worth it? trading 100k scout for 7600 archer? with a hero of 126 attack it will take 152 hours to build 7600 archer while it will take 166 hours to build 29k scout 166 hours x3 plus some hours too to make it 100k scout
    Last edited by Afro; 10-02-2009 at 10:08 AM.

  7. #7
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    Quote Originally Posted by Afro View Post
    why not just build more archer instead. have anyone try 50 wave of 100k scout vs 500k archer before? it really ez to test this out just use the exercise.
    Fedec said it; the scouts reach the archers before they can do anythin', and the scouts get killed in one round regardless; whether it's down to 500k archers of 50bil archers, they cannae kill them any faster than one round, so it doesnae reduce casualties.

    Anyhoo, on-topic. Here are two results for swords (I didnae have enough spare scouts left for pikes; someone else gets to do that)

    Since I only had enough spare scouts for two attacks I couldnae definte it down any further. Havin' the swords at Fedecs ratio was incorrect, and allowed the scouts to pass them over and get the archers, wherein they got killed. Havin' a much higher ratio (I used 2:1) the scouts slammed into the shields relatively harmlessly.




    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  8. #8

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    how much time and resource it take to build 4.2k archer compare to 52k scout? plus the hero on scout side is low. and i am not sure about the exact amount because if you put 100k scout vs 100k archer the number of archer seem to die more than if you put 500k archer in the exercise. true the scout hit first but their attack are so weak so they have to hit the archer multiple time to kill them while the archer dmg is far greater.
    Last edited by Afro; 10-02-2009 at 10:21 AM.

  9. #9

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    Quote Originally Posted by Afro View Post
    well the exercise said that if i have 500k archer and i get hit by 100k scout i will lose a total of 7600 archer. (let say both party have the same tech and hero str) so you think that is worth it? trading 100k scout for 7600 archer? with a hero of 126 attack it will take 152 hours to build 7600 archer while it will take 166 hours to build 29k scout 166 hours x3 plus some hours too to make it 100k scout
    i'll make myself get 0 honor n activate penicillin,that will gve 65% WP. 35k scouts to kill 7600 archers? i'll do that

  10. #10

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    The way the Exercise works out is that the Scout Bomb will target the group that has the most combined attack (what I have deduced anyhow). The problem with the guideline above is that the amounts claimed needed EQUAL the 90 archers attack count. Bump those groups to equate to more attack and they should become the actual target.

    I bet that in Darkbrady's testing, if there would have been 500 more Sword they would have been targeted.

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