Quote Originally Posted by dulinl View Post

Resource city

Resource fields: all lumber and iron divided evenly. Sounds simple, but people will ask two questions: How do you feed your troops, or why not just iron (or just lumber)? The answer is you cannot produce enough food to feed a strong army. You will have to farm lvl 5 npcs. However, in the mean time you can sell your lumber or wood for food and you'll get way more than you could have made yourself. The answer to the second question is that the price of lumber and iron are pretty close (although iron seems higher on our server). Because the prices are similar it's best to just to have both, you'll need them nearly equal amounts anyway. If you don't then you sell the extra to buy what you need.



Troops city

Resource fields: this is easy...just build and lvl one of each resource field (as required for some other buildings).

Cottages: here is the twist only build 3-4 of these. You will reduce your production level for everything to 0. These cottages will only be used to for troop production so they need to be lvl 9.

Barracks: build 16-17 (to start).

Feasting hall and inn: Same as resource city.

Embassy: Same as resource city.

Everything else: Same as resource city.

Important note-This city also now portable. Because it has no ties to valleys you can port it where needed with no sacrifice. You should try to do most of your fighting from this city. You will be transferring resources from your other city to this one, so there should never be much left sitting around for people to take.

Valleys

Take what you can to boost your lumber/iron, but swap them out all the way to lvl 10 as soon as you can.


Walls

This is simple towers are key. Make all towers except 1 abatis and 2 traps.

What to spend your lvl 10 scripts on? Easy Walls and Rally points. Walls will allow you to have more towers and rally points will allow you to attack with larger armies.

So what order do you upgrade these things? Think defensively 1st. Walls and towers will keep you safe. Defense is easier in this game than offense. Take advantage of that early on.

Good Hunting,

Killerbeef (server 49)


3-4 cottages is waaaay too low. I suppose in the beginning this would work. But as your attack hero levels up. You wont be building efficiently. You will not be able to build 24/7 and will be "losing" troops (not actually losing, but losing time)
So the cottages/barracks can be dealt with later when you get higher attack hero by destroying and building.


Resources.. Splitting rather than focusing on 1 does in fact lose production. Not base, but with the valley bonus. You might be doing the math right, but are probably leaving valley bonuses out of the equation.

Example:
-This is with 10 town hall and all lvl 9 resource fields

Scenario 1: Focus on 1
-Base: 180k
-Pols Bonus: 180k (100 politics hero)
-Tech Bonus: 162k (lvl 9 research)
-Valley Bonus: 414k (all lvl 10 forests)
-Total: 936k/hr

Scenario 2: Splitting
-Base: 90k/90k
-Pols: 90k/90k
-Tech: 81k/81k
-Valley: 103.5k/103.5k
-Total: 364.5k/364.5k

Thats a total of 729k total resources per hour. Losing 207k per hour by not choosing to focus on 1 resource.