Sigh,
Leon read up please.
The discussion is that troops move in one round, and attack in the second round, i am saying cavalry does it in one round. You are missing the point.
Sigh,
Leon read up please.
The discussion is that troops move in one round, and attack in the second round, i am saying cavalry does it in one round. You are missing the point.
Why attack on 2nd round when u can do it in 1st round? U r funny
Unit move n attack anything on their range is considered as 1 round
*bangs head on table*
Ok nvm, tivieeeeeeeeeeee save me :S
@Leon: different units do different things. Jus' as archers will ignore 124,999 raams to attack a single archer; all units have their priorities.
Warriors have shown evidence that they don't attack on any round that they have to move. Ofc this can come into speculation about their movement priorities, but thas not the point right now.
Fact is that they don't always attack on the same round they move jus' becasue they're crappy warriors.
@tivie:
The battle length has me interested. I've heard a mention that battle length in cityfights is set at [range]+200, but have never been able to validate it. This is good news about this, though...I'll try pull together some more evidence to confirm the range set.
As for the ATs, I disagree that the descriptions are incorrect.
Your formulas are goin' on the assumption that the wall bonus is 5% per level.
If we look at your 3/4/5 charts and assume ATs range is 1300 and range is 5%/wall lvl then a lot of it falls apart.
If we look at the charts and assume AT range is at 1295 and range is 5%/wall lvl then it all meets nicely. That also assumes that we're correct about the wall bonus and that the description is wrong; that's two assumptions, which is never good.
If we look at the charts and assume AT range is 1300 and range is 4,5%/wall lvl then it all meets nicely in place as well, but with only one assumption. All the other descriptions have shown to be accurate thus far, why would the ATs be wrong?
5,2k battle range, 1,3k AT range and 4,5% bonus from walls fits your charts perfectly without havin' to assume that descriptions are wrong. Have a look into it.
Now I am no where near experienced, playing my first server atm, but just thinking logically tells me "Why would archers start on top of the traps?" You would think that they would step back, then move forward towards them, instead of starting on top of them. Now, your 5000+200 theory, fits perfectly. Logically that is.
Well, you can't see traps from that far away.![]()
<1:4>[Ramos33]: Cherries are freakin gross.
<1:5>[Cresthaven]: well Ramos, you see these cherries have been soaking in bourbon and are actually quite tastey
<1:6>[Ramos33]: Thats....interesting. I'm gonna go soak some cherries in chocolate milk and hope for the same result.
It's not solid evidence by far, but I feel it's a step in the right direction.
There are enough attackin' workers to destroy the AT in a single round; the same round that they reach it.
Workers Compass is at lv10 so they have 360 speed.
Defendin' AT has max archery and lv9 walls.
Assumin' wall bonus is 4.5%, this puts the range at around 2476.
Now, the workers take 7 rounds to reach the AT and kill it...but 8 workers died.
If we extend the range by 200 to 2676 it will take the workers 8 rounds to reach and destroy the AT, and will allow for that last worker death.
^
can be an extension of the 7 rounds to reach and 8th round to attack.. the AT gets 8th round to defend / attack, before its dead
OP needs to test the move, attack, defend, permutation.. that will need atleast 1 more layer .. one pult behind the ram.. warriors may attack, defend and then move
dumber forum.. sigh
I was thinking that maybe there's a modifier to the field length based not only at the max range of troops but also on max speed.
For instance, if the speed of a unit is greater than the max range amongst troops, they start at a position that enables them to attack in the first round rather than having to move one round to attack. That could explain why 1M warriors take just 1 turn to kill 1 pikeman. because warriors speed is greater than pikeman's range. And could also explain why 1m cavalry only takes 1 tturn to kill 1 RAM. (cavalry speed is greater than RAMS range!). and why 1M scouts take only 1 turn to kill 1 catapult.
I think that's probably the best explanation.
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