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Thread: New MEDAL System INFORMATION.

  1. #151
    Join Date
    Apr 2009
    Location
    Nottingham, UK
    Posts
    1,760

    Default

    Yes there can be a maximum

    Example
    U kill 1000 x and 900 of your x dies this gives a maximum of y.
    U kill 2000 x and 200 of your x dies this gives a maximum of z

    x = warriors/swordsman anything
    y = 10%
    x = 20%

    Since it says maximum all it then needs to do is randomise a % from 0 to y/x including demicals. So lets say that random number was 5%.

    There was then a 5% chance that you received a medal/speaker/amulet etc.

    Quite easy tbh, if you dont understand what im saying ill gladly explain it in more details, its just that im in bed on the laptop.

  2. #152
    Join Date
    May 2009
    Location
    Portland Oregon USA
    Posts
    11

    Smile evony business model

    I suspect that the developers are wanting ppl to buy medals with real cash and that is the reason for the delay.
    I think a lot of ppl are reluctant to use their credit cards with a new company from China but I'm not sure.

    Focus groups would be a great idea on this for the company. I also think that a business model that relies on ppl buying items etc might not work and that they should look at using a few ad banners and stuff to pay the bills and make some money while this gets off the ground and UMGE builds a rep for itself as a trusted company. How they would use ads that are targeted to a local business area given that Evony is a global system is up to ppl smarter than me.

    I like this game a lot but I, like others, will only put up with so much squeezing before I wash my hands and walk away.

    How bout some medals....even if we have to put up with ad banners. We are used to them all over the internet....NE1 listening?

  3. #153

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    Quote Originally Posted by WarHawk View Post
    patch has yet to come out, c'mon guys give it a chance. its not gonna happen immediatly cuz gazza says its sposed to happen soon. theres still a couple days left and its not that hard to wait. why dont you all go out and raid some NPCs back to back, raise your prestige, and go up in rank a little. theres plenty to do there. and once again. drop is MAXIMUM20%
    Quote Originally Posted by Gazza View Post
    Yes there can be a maximum

    Example
    U kill 1000 x and 900 of your x dies this gives a maximum of y.
    U kill 2000 x and 200 of your x dies this gives a maximum of z

    x = warriors/swordsman anything
    y = 10%
    x = 20%

    Since it says maximum all it then needs to do is randomise a % from 0 to y/x including demicals. So lets say that random number was 5%.

    There was then a 5% chance that you received a medal/speaker/amulet etc.

    Quite easy tbh, if you dont understand what im saying ill gladly explain it in more details, its just that im in bed on the laptop.


    Thanks, I appreciate the effort but what you are explaining can not be defined as a rate.

  4. #154

    Default

    Quote Originally Posted by Gazza View Post
    Yes there can be a maximum

    Example
    U kill 1000 x and 900 of your x dies this gives a maximum of y.
    U kill 2000 x and 200 of your x dies this gives a maximum of z

    x = warriors/swordsman anything
    y = 10%
    x = 20%

    Since it says maximum all it then needs to do is randomise a % from 0 to y/x including demicals. So lets say that random number was 5%.

    There was then a 5% chance that you received a medal/speaker/amulet etc.

    Quite easy tbh, if you dont understand what im saying ill gladly explain it in more details, its just that im in bed on the laptop.

    Gazza, no, what you said does not make sense, but yes there could be a variation based on empty valleys equalling no chance for a medal, and full ones giving you a 20% chance. This is what they described, in fact.

    However, I can say with 100% certainty that this is not what we are currently getting. Either the devs are clueless as to what 20% actually means (which based on the time it is taking to fix this seems entirely possible), or they lied.

    I am a coder, I know what it takes to fix this kind of issue. Honestly, there can't be more than a couple of hundred lines of code to determine what type of medal drops under what conditions, and that's me being very generous with what level of difficulty they are dealing with. This should have been done by now.

    -Michael

  5. #155

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    Basically what gazza was trying to say....
    You have a battle, and you are assigned a number, 1-20 based on how well your soldiers perform. Then, that number is used as the percent chance you have to get a medal.
    so, if your soldiers perform very well, and kill lots of defenders, you will have a 20% chance of getting a medal
    however, if you only kill a couple soldiers, which usually is the case when attacking a valley over, and over again, you will have a lower percent.

    That is what they mean by 20% max. I hope this helps clarify things a bit.

  6. #156

    Default

    Quote Originally Posted by Lhord View Post
    Basically what gazza was trying to say....
    You have a battle, and you are assigned a number, 1-20 based on how well your soldiers perform. Then, that number is used as the percent chance you have to get a medal.
    so, if your soldiers perform very well, and kill lots of defenders, you will have a 20% chance of getting a medal
    however, if you only kill a couple soldiers, which usually is the case when attacking a valley over, and over again, you will have a lower percent.

    That is what they mean by 20% max. I hope this helps clarify things a bit.
    We are talking about the medal drop rate, terminology that has been used many times to describe the medal system. What you are describing is not a rate. What you are describing is a varying percentage based on unknown factors.
    Last edited by pappyball; 05-10-2009 at 11:43 PM.

  7. #157

    Default

    What is getting described is a lot of crap.

    There are no medals. End of story.

  8. #158
    Join Date
    May 2009
    Location
    New York City, NY
    Posts
    197

    Default

    Quote Originally Posted by pappyball View Post
    We are talking about the medal drop rate, terminology that has been used many times to describe the medal system. What you are describing is not a rate. What you are describing is a varying percentage based on unknown factors.
    You say potato.. I say... tomato?


    Are you disagreeing with the math, or just the use of the word "rate?"

    amor vincit omnia

  9. #159

    Default

    %1 of the time you get a medal %20 of the time if you lose 2000+ troops.
    Mods on this forum are obssessed kids with new toys.

  10. #160

    Default

    Quote Originally Posted by Ludrow View Post
    You say potato.. I say... tomato?


    Are you disagreeing with the math, or just the use of the word "rate?"
    The math is completely fabricated. I am disagreeing with all of it.

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