Quote Originally Posted by Gazza View Post
Yes there can be a maximum

Example
U kill 1000 x and 900 of your x dies this gives a maximum of y.
U kill 2000 x and 200 of your x dies this gives a maximum of z

x = warriors/swordsman anything
y = 10%
x = 20%

Since it says maximum all it then needs to do is randomise a % from 0 to y/x including demicals. So lets say that random number was 5%.

There was then a 5% chance that you received a medal/speaker/amulet etc.

Quite easy tbh, if you dont understand what im saying ill gladly explain it in more details, its just that im in bed on the laptop.

Gazza, no, what you said does not make sense, but yes there could be a variation based on empty valleys equalling no chance for a medal, and full ones giving you a 20% chance. This is what they described, in fact.

However, I can say with 100% certainty that this is not what we are currently getting. Either the devs are clueless as to what 20% actually means (which based on the time it is taking to fix this seems entirely possible), or they lied.

I am a coder, I know what it takes to fix this kind of issue. Honestly, there can't be more than a couple of hundred lines of code to determine what type of medal drops under what conditions, and that's me being very generous with what level of difficulty they are dealing with. This should have been done by now.

-Michael