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Thread: Medals - i figured out the formula

  1. #1

    Default Medals - i figured out the formula

    Well, through a lot of trial and error and wanting to kill myself, I think I have figured out the formula and from that I have a plan for getting medals that works. Well, it works for me anyway. I am on server 73 if you care about such things.

    Okay, the drop rate seems to be something less than 1%. I'm guessing it is .25% or .5%.

    Here is where you find the medals. This seems to be pretty accurate. I stole his from one of the posts in the library.

    1) Cross - Level 1-4 Valleys
    2) Rose - Level 1-4 Valleys
    3) Lion - Level 1-7 | Level 1-3 NPCs
    4) Honor - Level 1-4 NPCs
    5) Courage - Level 1-5 NPCs
    6) Freedom - Level 4-5 NPCs
    7) Wisdom - Level 5+ NPCs
    8) Justice/Nation - Level 10 NPCs

    Factors that affect getting a medal:
    As far as I can tell, these factors increase the likelihood of getting a medal:
    1. Weakness of your army. The weaker the better. I use only warriors or warriors and 1 of each other type except cataphracts.
    2. Number of soldiers you lose. You want to lose as many as possible.
    3. Level of your hero. You want your hero to be as low level as possible.

    Recommendation

    Here is what I recommend that you do. I set this up for valley levels 1 though 4 because they are easier because you don't have to deal with archers or cavalry. To apply these instructions to valleys above level 4 just add 1 to the level numbers. You always want whatever you have to be 1 level above the valley you are attacking. You may want to adjust this slightly to deal with archers. You might add some cavalry to the warriors, but dont go crazy with this or you won't get any medals because your army will be too strong. Better to lose more warriors.

    1. Do NOT upgrade rank before title. You can usually upgrade the title first. Upgrade the title as much as you can before you have to upgrade the rank. You need to save your medals/gold for the title which is what lets you build more cities.
    2. Do NOT give medals to heroes until you have attained the highest rank/title you wish to attain. You will kick yourself that you gave away those precious medals.
    3. You will have to attack a lot of valleys or the same valleys many, many times so you need to have lots of heros, so do this for each city you own:
    A. Upgrade your rally spot to level 10 if you can, level 9 if you don't have the script for level 10.
    B. Upgrade your feasting hall to level 9.
    C. Do NOT upgrade the inn and if you have already upgraded the inn, tear down all the levels until you are at level 1. Use the tear down one level at a time feature.
    D. Recruit 8 low level heroes. If you get a hero that is above level 1, release it and keep going. You want level 1 heroes. Level 2 or 3 is not too bad, but level 1 is best.
    E. Research your military techs to level 5. Don't worry about archery, we will not be using archers for this.
    F. Research informatics to level 5.
    G. Upgrade your beacon tower to level 5.
    H. Decide on a valley attack strategy. You can either use catch and release or you can plunder unowned valleys.
    i. Catch and release. You abandon a few of your valleys and then you attack a valley, then abandon it, then attack it, then abandon it, etc. You can set this up all at once in the rally spot by setting up each hero to attack the valley with a camp of 1 minute more than the previous hero. So, the first hero has a camp of 0, the second hero has a camp of 1, the third hero has a camp of 2, etc. Or you can just count to 10 or 15 or 20 as you set up the attacks to put a few seconds between them.
    As soon as an attack hits you abandon the valley so that the next attack captures it. This way you can attack a valley 8 times in a couple of minutes.
    Note, catch and release does not give you any plunder.
    ii. Plunder, conquer the same number of valleys as your town hall center and then attack all the valleys of the level you want within some reasonable range. Then wait for them to regenerate troops and attack them again.
    I. Scout - you must scout each valley first in order to determine the army size, proper army size is critical.
    J. Army size - you want to use warriors for your army. The reason is that the formula looks at the strength of your army and the number of troops you lose in determining if you get a medal. So, you want the weakest army you can use that will win the battle and you want to lose as many troops as possble. I know, sounds stupid, but I am sure it works this way. So, here is the formula I use. I total up the number of troops the defenders have, then I send that many warriors. If archers are present I send a few of every other troop type also except cataphracts. DO NOT send any cataphracts, they cause the strength of your army to increase too much.
    Since you have higher military techs than the defender the warriors usually win the battle, if you lose the battle just increase the number of warriors by 20% and try again. Keep doing that till you win. Keep records of these battles so you can kind of tell by the size of the defenders how many warriors to send. Do NOT greatly increase the army size so that you lose fewer troops. What you want is for the defender to lose all of his troops and you lose almost all of yours and a few stragglers come wandering back to your city.
    K. Attack - use either the catch and release or plunder strategy as explained above. I have had much better luck with the plunder strategy. Make sure that every hero you have is always either attacking or returning from an attack. I just attack every unowned valley within about 25 miles and then restart at the beginnning of the list. This seems to be enough time to regenerate the troops.

  2. #2

    Default

    OMFG you discovered the forumla.

    **** guide.

  3. #3

    Default

    Quote Originally Posted by Tyuur View Post
    OMFG you discovered the forumla.

    **** guide.
    It takes a HUGE effort to get enough medals to get promoted so that you can build more cities. But, it id doable and worth the effort I think.

  4. #4
    Join Date
    Jul 2009
    Location
    Hell
    Posts
    3,120

    Default

    Hmmm. I don't think this is accurate. I think the medal drop is just a flat rate, and doesn't have to do with how many troops you use, or what level your hero is.

  5. #5

    Default

    Quote Originally Posted by Satan View Post
    Hmmm. I don't think this is accurate. I think the medal drop is just a flat rate, and doesn't have to do with how many troops you use, or what level your hero is.
    You are wrong. I attacked many thousands of times and kept notes on when medals were dropped. It is not a flat rate. The army composition, hero level, and your losses do matter.

  6. #6

    Default

    I discovered the formula the first day I joined Evony.....get out your wallet and buy coins or you are in for a ride of MONTHS of time to farm for medals needed to progress.

  7. #7
    Join Date
    Jul 2009
    Location
    Hell
    Posts
    3,120

    Default

    Quote Originally Posted by Ringlord View Post
    You are wrong. I attacked many thousands of times and kept notes on when medals were dropped. It is not a flat rate. The army composition, hero level, and your losses do matter.
    But it can never be proved because of so many variables.

  8. #8

    Default

    Quote Originally Posted by Satan View Post
    But it can never be proved because of so many variables.
    I have the statistics, I did prove it. Run a test yourself. In one city only use high level heroes and always crush the defenders, in another city only use low level heroes and follow my recommendation. You will see for yourself.

  9. #9

    Default

    Quote Originally Posted by Ringlord View Post
    Well, through a lot of trial and error and wanting to kill myself, I think I have figured out the formula and from that I have a plan for getting medals that works. Well, it works for me anyway. I am on server 73 if you care about such things.

    Okay, the drop rate seems to be something less than 1%. I'm guessing it is .25% or .5%.

    Here is where you find the medals. This seems to be pretty accurate. I stole his from one of the posts in the library.

    1) Cross - Level 1-4 Valleys
    2) Rose - Level 1-4 Valleys
    3) Lion - Level 1-7 | Level 1-3 NPCs
    4) Honor - Level 1-4 NPCs
    5) Courage - Level 1-5 NPCs
    6) Freedom - Level 4-5 NPCs
    7) Wisdom - Level 5+ NPCs
    8) Justice/Nation - Level 10 NPCs

    Factors that affect getting a medal:
    As far as I can tell, these factors increase the likelihood of getting a medal:
    1. Weakness of your army. The weaker the better. I use only warriors or warriors and 1 of each other type except cataphracts.
    2. Number of soldiers you lose. You want to lose as many as possible.
    3. Level of your hero. You want your hero to be as low level as possible.

    Recommendation

    Here is what I recommend that you do. I set this up for valley levels 1 though 4 because they are easier because you don't have to deal with archers or cavalry. To apply these instructions to valleys above level 4 just add 1 to the level numbers. You always want whatever you have to be 1 level above the valley you are attacking. You may want to adjust this slightly to deal with archers. You might add some cavalry to the warriors, but dont go crazy with this or you won't get any medals because your army will be too strong. Better to lose more warriors.

    1. Do NOT upgrade rank before title. You can usually upgrade the title first. Upgrade the title as much as you can before you have to upgrade the rank. You need to save your medals/gold for the title which is what lets you build more cities.
    2. Do NOT give medals to heroes until you have attained the highest rank/title you wish to attain. You will kick yourself that you gave away those precious medals.
    3. You will have to attack a lot of valleys or the same valleys many, many times so you need to have lots of heros, so do this for each city you own:
    A. Upgrade your rally spot to level 10 if you can, level 9 if you don't have the script for level 10.
    B. Upgrade your feasting hall to level 9.
    C. Do NOT upgrade the inn and if you have already upgraded the inn, tear down all the levels until you are at level 1. Use the tear down one level at a time feature.
    D. Recruit 8 low level heroes. If you get a hero that is above level 1, release it and keep going. You want level 1 heroes. Level 2 or 3 is not too bad, but level 1 is best.
    E. Research your military techs to level 5. Don't worry about archery, we will not be using archers for this.
    F. Research informatics to level 5.
    G. Upgrade your beacon tower to level 5.
    H. Decide on a valley attack strategy. You can either use catch and release or you can plunder unowned valleys.
    i. Catch and release. You abandon a few of your valleys and then you attack a valley, then abandon it, then attack it, then abandon it, etc. You can set this up all at once in the rally spot by setting up each hero to attack the valley with a camp of 1 minute more than the previous hero. So, the first hero has a camp of 0, the second hero has a camp of 1, the third hero has a camp of 2, etc. Or you can just count to 10 or 15 or 20 as you set up the attacks to put a few seconds between them.
    As soon as an attack hits you abandon the valley so that the next attack captures it. This way you can attack a valley 8 times in a couple of minutes.
    Note, catch and release does not give you any plunder.
    ii. Plunder, conquer the same number of valleys as your town hall center and then attack all the valleys of the level you want within some reasonable range. Then wait for them to regenerate troops and attack them again.
    I. Scout - you must scout each valley first in order to determine the army size, proper army size is critical.
    J. Army size - you want to use warriors for your army. The reason is that the formula looks at the strength of your army and the number of troops you lose in determining if you get a medal. So, you want the weakest army you can use that will win the battle and you want to lose as many troops as possble. I know, sounds stupid, but I am sure it works this way. So, here is the formula I use. I total up the number of troops the defenders have, then I send that many warriors. If archers are present I send a few of every other troop type also except cataphracts. DO NOT send any cataphracts, they cause the strength of your army to increase too much.
    Since you have higher military techs than the defender the warriors usually win the battle, if you lose the battle just increase the number of warriors by 20% and try again. Keep doing that till you win. Keep records of these battles so you can kind of tell by the size of the defenders how many warriors to send. Do NOT greatly increase the army size so that you lose fewer troops. What you want is for the defender to lose all of his troops and you lose almost all of yours and a few stragglers come wandering back to your city.
    K. Attack - use either the catch and release or plunder strategy as explained above. I have had much better luck with the plunder strategy. Make sure that every hero you have is always either attacking or returning from an attack. I just attack every unowned valley within about 25 miles and then restart at the beginnning of the list. This seems to be enough time to regenerate the troops.
    way to many things wrong to fix.
    Retired Writer Dude

    "People can be whoever they want on the internet, but so many choose to be dumb."

  10. #10
    Join Date
    Jul 2009
    Location
    Check your Reports
    Posts
    1,360

    Default

    According to my observations, the more rounds in a battle, the likelier you are to get a medal (this is why you get more medals from NPCs (~65 rounds) than valleys (~15 rounds) when you use the traditional methods.)
    Therefore, having lower attack hero and weaker army helps BECAUSE IT INCREASES THE ROUNDS!
    There's a formula for all this, and it probably involves the rounds in a battle, cuz this things isn't based on random values like hero level. This is all connected.

    I found the last variable: 1 for win, 0 for lose
    (rest of formula) * final variable = drop rate.
    The drop is probably based on a random number between 0 and 10000


    Of course, I may be wrong.
    Last edited by Baltezar; 10-24-2009 at 05:26 PM. Reason: Punctuation error :p

    Quit Evony (and Forums) 8/18/2010
    Periodically returns, but spends most of time on reddit.

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