Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 29

Thread: Medals - i figured out the formula

  1. #11
    Join Date
    Jul 2009
    Location
    Hell
    Posts
    3,120

    Default

    Quote Originally Posted by Baltezar View Post
    According to my observations, the more rounds in a battle, the likelier you are to get a medal (this is why you get more medals from NPCs (~65 rounds) than valleys (~15 rounds) when you use the traditional methods.
    Therefore, having lower attack hero and weaker army helps BECAUSE IT INCREASES THE ROUNDS!
    There's a formula for all this, and it probably involves the rounds in a battle, cuz this things isn't based on random values like hero level. This is all connected.

    I found the last variable: 1 for win, 0 for lose
    (rest of formula) * final variable = drop rate.
    The drop is probably based on a random number between 0 and 10000


    Of course, I may be wrong.
    Okay, this to me seems about right. Very good, +1 rep for you!

  2. #12

    Default

    Quote Originally Posted by captian virk View Post
    way to many things wrong to fix.
    Well Mr. Einstein, enlighten us.

  3. #13

    Default

    Quote Originally Posted by Baltezar View Post
    According to my observations, the more rounds in a battle, the likelier you are to get a medal (this is why you get more medals from NPCs (~65 rounds) than valleys (~15 rounds) when you use the traditional methods.)
    Therefore, having lower attack hero and weaker army helps BECAUSE IT INCREASES THE ROUNDS!
    There's a formula for all this, and it probably involves the rounds in a battle, cuz this things isn't based on random values like hero level. This is all connected.

    I found the last variable: 1 for win, 0 for lose
    (rest of formula) * final variable = drop rate.
    The drop is probably based on a random number between 0 and 10000


    Of course, I may be wrong.
    I didn't disassemble the code. I used observation. I attacked several thousand times and kept track of the variables like army composition, hero level, etc. What I saw was when a weak army just barely won the battle and the hero was low level, then the likelihood of getting a medal was much higher than in the case where a high level hero with an army composed of overwhelming superiority suffered very few losses.

    After switching to attacking only with warriors and level 1 heroes, I finally started getting medals often enough to promote to baronet. After weeks of sitting there with no medals.

    If it is the number of rounds that is the determining factor then a weak army with a low level hero extends the number of rounds, obviously. Either way this seems to be the answer.

  4. #14
    Join Date
    Jul 2009
    Location
    Check your Reports
    Posts
    1,360

    Default

    Quote Originally Posted by Ringlord View Post
    I didn't disassemble the code. I used observation. I attacked several thousand times and kept track of the variables like army composition, hero level, etc. What I saw was when a weak army just barely won the battle and the hero was low level, then the likelihood of getting a medal was much higher than in the case where a high level hero with an army composed of overwhelming superiority suffered very few losses.

    After switching to attacking only with warriors and level 1 heroes, I finally started getting medals often enough to promote to baronet. After weeks of sitting there with no medals.

    If it is the number of rounds that is the determining factor then a weak army with a low level hero extends the number of rounds, obviously. Either way this seems to be the answer.
    I can tell that. This thread has good intentions, but it only says what most of us have figured out. Many servers are ahead of your server, and already have this info handy, so next time check previous guides.

    Just try not to over-advertise your thread next time. I came here looking for the perfect answer and just found observation and critical reactions. Just title this "Observations on Medal Drop Rate" or something.

    Quit Evony (and Forums) 8/18/2010
    Periodically returns, but spends most of time on reddit.

  5. #15

    Default

    Wrong. All of you.

    The medal drop rates are VERY CLEARLY different for different servers. You people dont even point that out.

    I can say for sure that after server 55, the thread starter is soooooo wrong its ridiculous.

    I had six medals today on server 70, and i am NOT following your rules/guides. Period. You are wrong, so wrong.

  6. #16
    Join Date
    Jul 2009
    Location
    Check your Reports
    Posts
    1,360

    Default

    That's a given. We all know that they're different for different servers, so newer servers would have a variation on the equation with lower numbers and/or different variables.

    A fortress isn't a village when a brick at the top is missing.

    Quit Evony (and Forums) 8/18/2010
    Periodically returns, but spends most of time on reddit.

  7. #17
    Join Date
    Jul 2009
    Location
    Bonnie Scotland
    Posts
    3,822

    Default

    Quote Originally Posted by Ringlord View Post
    Factors that affect getting a medal:
    As far as I can tell, these factors increase the likelihood of getting a medal:
    1. Weakness of your army. The weaker the better. I use only warriors or warriors and 1 of each other type except cataphracts.
    2. Number of soldiers you lose. You want to lose as many as possible.
    3. Level of your hero. You want your hero to be as low level as possible.
    Why do people insist that smaller, weaker armies result in medal drops?
    It's jus' another unprovable superstition that only leads to new players losin' more troops than they have to.




    Quote Originally Posted by Satan
    I said before I need to be in the top 100 players or else I won't be able to defend myself.
    Quote Originally Posted by Lord Ken Deathmarr View Post
    You know, I don't understand your post sometimes ok? So I take it as a mean threat.

  8. #18

    Default

    To the OP i really like your observations, but when you say you have done thousands of attacks as a rebuttal to people questioning you, it hurts your credibility. When something has a success rate of 1% (or less as you orginally state) too have any signifficent data you would need tens of thousands of data points. (attacks) When you add in multiple variables like hero, army composition and losses we are looking at 100s of thousands of attacks need to have statistical significance. The problem is that people get the medals they need before they ever make enough attacks to solve the formula. And why would anybody continue making attacks once they got their medals?
    So please stick with making your general medal OBSERVATIONS, and not claiming a unified medal theory.

  9. #19

    Default

    well i found the info somewhat helpful. im still fairly new and this info, info clearly gained by hours of testing has given me more of an insight into how medals work. thank you for taking the time to make this post ringlord.

  10. #20

    Default

    Ringlord? I think this theory is convincing enough to dedicate acouple days to working it. I am on a new server where drop rates are less than 1%. I am aware that older server generate multiple medals from 10 attacks if done right. However this is not the case in new servers. Noobs dont be fooled. Anyways , Id like more info. All these arguments about statistics. Nothing cant be proven statistically. We would need to look at the code. But statistics help form an idea of whats going on. So tell me , how many medals have you received from how many attacks?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •