I didn't disassemble the code. I used observation. I attacked several thousand times and kept track of the variables like army composition, hero level, etc. What I saw was when a weak army just barely won the battle and the hero was low level, then the likelihood of getting a medal was much higher than in the case where a high level hero with an army composed of overwhelming superiority suffered very few losses.
After switching to attacking only with warriors and level 1 heroes, I finally started getting medals often enough to promote to baronet. After weeks of sitting there with no medals.
If it is the number of rounds that is the determining factor then a weak army with a low level hero extends the number of rounds, obviously. Either way this seems to be the answer.
I can tell that. This thread has good intentions, but it only says what most of us have figured out. Many servers are ahead of your server, and already have this info handy, so next time check previous guides.
Just try not to over-advertise your thread next time. I came here looking for the perfect answer and just found observation and critical reactions. Just title this "Observations on Medal Drop Rate" or something.
Quit Evony (and Forums) 8/18/2010
Periodically returns, but spends most of time on reddit.
Wrong. All of you.
The medal drop rates are VERY CLEARLY different for different servers. You people dont even point that out.
I can say for sure that after server 55, the thread starter is soooooo wrong its ridiculous.
I had six medals today on server 70, and i am NOT following your rules/guides. Period. You are wrong, so wrong.
That's a given. We all know that they're different for different servers, so newer servers would have a variation on the equation with lower numbers and/or different variables.
A fortress isn't a village when a brick at the top is missing.
Quit Evony (and Forums) 8/18/2010
Periodically returns, but spends most of time on reddit.
To the OP i really like your observations, but when you say you have done thousands of attacks as a rebuttal to people questioning you, it hurts your credibility. When something has a success rate of 1% (or less as you orginally state) too have any signifficent data you would need tens of thousands of data points. (attacks) When you add in multiple variables like hero, army composition and losses we are looking at 100s of thousands of attacks need to have statistical significance. The problem is that people get the medals they need before they ever make enough attacks to solve the formula. And why would anybody continue making attacks once they got their medals?
So please stick with making your general medal OBSERVATIONS, and not claiming a unified medal theory.
well i found the info somewhat helpful. im still fairly new and this info, info clearly gained by hours of testing has given me more of an insight into how medals work. thank you for taking the time to make this post ringlord.
Ringlord? I think this theory is convincing enough to dedicate acouple days to working it. I am on a new server where drop rates are less than 1%. I am aware that older server generate multiple medals from 10 attacks if done right. However this is not the case in new servers. Noobs dont be fooled. Anyways , Id like more info. All these arguments about statistics. Nothing cant be proven statistically. We would need to look at the code. But statistics help form an idea of whats going on. So tell me , how many medals have you received from how many attacks?
Bookmarks