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Thread: Marketplace price trends

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  1. #1

    Default Marketplace price trends

    Heya,

    Has anyone complied an analysis of trends of marketplace prices? I'm a newb on server 79 so only have limited experience, although from the 2 weeks I've been playing I've discovered that the marketplace is hugely undervalued (no pun intended).

    I read somewhere that commodity prices rise to about 2 gold later in server life, and on server 79 prices have ranged from 0.05 for food and stone to 0.35 for iron and lumber.

    I've also noticed that the largest demand-supply gaps tend to be for wood and food, I'm guessing since people tend to buy in a hurry when needed in battle so creating opportunities for traders.

    Last but not least, daily trends such as wars creating price hikes in food and iron, and end-of-day wall building leading to evening rises in the price of stone.

    But these are just from personal observations rather than methodical compilations - and only at the beginning of one server's lifetime. I tried searching but didn't come up with anything at all - I was wondering if there are any threads I've missed and/or if anyone can bring to light some more insightful price trend observations which would help with short/medium/long term strategy.

    Regards

  2. Default

    lucky, prices on server 31 are like up to the 7's and 8's
    HC - 3 2 0 0

  3. #3

    Default

    There are so few goldsinks in the game and the few that exist are so minimal.
    Every server will only see inflation on every resource except stone.

    Eventually we're all going to be trillionares and lumber and iron will cost hundreds of gold for one unit.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

  4. #4
    Join Date
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    Default

    As Rota said...it's inflation-inflation, which is pretty bad since there gold doesn't get generated any faster, but it's still easy to make by sales.

    Generally prices will forever go up. You'll see them take dips now and them (usually whne the larger alliances are not at war) but they only ever go up.

    Food is expensive to start out with, but becomes cheap. Lumber/Iron are worth their weight in gold....several golds...

    Stone is worth it's weight in...well...stones...

    Quoted from an earlier thread:
    Quote Originally Posted by Darkbrady View Post
    It'll get better.
    The newer the server the higher food prices are, but inevitably it shifts to lumber/iron.
    Jus' look at the prices on the older servers.
    Supply/demand. NPC10s produce 19,5m food per hit...once people start doin' that, they won't have any need for buyin' food anymore...you can make hundreds of mils of food per day.
    NPC10s only give like 500k lumber/iron?

    The demand for that is higher and the supply is way, way lower. Food is only high at early stages because not everyone can farm NPC10s regularly.
    server5:
    food: 9
    lumber: 19
    iron: 23

    I think server4 has like 29 gold/lumber right now as an all-time high.

    At early stages havin' food cities might be handy, but not worth it in the long run. Buildin' iron/lumber mills can be looked at as an investment if you protect your goods.

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  5. #5
    Join Date
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    Australia
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    Default

    The longer trend develops with the server life. Being on a newer server, you are probably at the stage where everyone is scrambling to get enough gold to pay for research. This creates a large glut on the market and forces prices down. Later in the server life, food, lumber and iron are needed in large quantities and gold becomes plentiful, so prices start to climb sharply.

    I play on server 6 and food is currently at 8 and iron and lumber are around 18. I also play server 73 and nothing has yet reached 1 gold. It will happen in time, as it does on every server.
    PEACE

  6. #6
    Join Date
    Oct 2009
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    Default

    The market will go into a recession.
    Ninjutsu
    Server 27 RIPLOL




    忍 法


    "The object of war is not to die for your country but to make the other bestard die for his."

    ̿̿̿ '̿'\̵͇̿̿\з=(?̪●)=ε/̵͇̿̿/'̿'̿ ̿ ̿̿̿̿

  7. #7

    Default

    Start with stone its cheap, so you can maximise the number of transactions.
    I purchased and can still do on my server @ 0.1 or below and sell at 0.2. thus make 1 mil per tansaction. balance the sell and purchase price so you do the transactions within a few hrs, better to make 0.3 mil instantly than 1 mil in 24hrs.

    Get your market up to lv 9 as fast as you can, more transactions. Also build up your cash so you can cover period where iems are in transport.

    Its also better to build up your stone stock to sell and to reduce losses when attacked, as the proportion of itmes raided is split, highe rthe stone less precious items taken.

    You will then get cash to purchase required resorces when required.

    Sell all lumber, food, iron regurly to ensure you keep producing these (keep 100K for building). Once at limit they stop and you loose posible cash, or build AT, army.

    Once farming again sell to keep your mines and mills producing.

    Only start trading in food once you have enough cash to cover transactions again look to make a 0.5 per transaction which is 5 mill. I started this when I had 1,000,000,000 and make 100 mil per city per day. food currently 2.8 and 3.8 on my server

    Lumber and iron changes masively during the day on my server between 7.5 10.5. so can make 20 mil per transaction but this is a slow process, and while you have stock you loose the production, for me thats a possible 1.6mil per hr.

  8. #8

    Default

    on server 44 prices used to be very low. iron was cheaper than food. i remember when i started thinking, iron is so cheap i'll never need an iron mine.

    then as a combination of the inactives being cleared out and seemingly after the compensation package, prices started to shoot up.

    now values hover around this:
    food 3
    wood 6 - 7
    stone 0.035 - 0.2
    iron 6 - 7

    sometimes wood and iron reach as much as 8 to 9. generally at the beginning of the day (07:00 game time) prices for food are higher and slowely drop, and prices for wood and iron start lower and slowely rise. stone is so cheap i ignore its trends.

    this has had an effect on how people play the game. it used to be that having all your resource fields as farms was the smart move. now having them all as sawmills or iron mines is smarter cause you can sell a portion to buy the food you need. unfortunately if you're relying on npc10s for new towns that means spending a lot of time ripping out perfectly good lvl10 farms.

    if you stick to the route of keeping all fields as farms u are making half the amount of resources (in gold terms), but if you're active that doesn't matter since you'll get more than u need anyway. still, i have to hit twice as many lvl5 npcs than some of my alliance members to feed my armies. maybe that'll change in the future.

    finally the last change is that people start using resources instead of gold. it's more economical to transport 1mil wood to someone far away than 1mil gold since it's worth twice as much. if they want wood then good if they want gold then they'll get more that way.

    not sure how this all feeds back into the markets. as long as food prices are comparible to wood and iron prices it doesn't matter since there is a balance. however, if iron and wood become too expensive it'll force more players like me to change their resource fields. this'll bring the price of iron and wood down and may switch the situation whereby farms will become attractive again.

    whoever said basing your evony life on the market was a stable one. it's like building your house on slow moving sand.
    Last edited by alowe; 10-25-2009 at 09:13 AM.

  9. #9

    Default

    Quote Originally Posted by jodes81 View Post
    Heya,

    Has anyone complied an analysis of trends of marketplace prices? I'm a newb on server 79 so only have limited experience, although from the 2 weeks I've been playing I've discovered that the marketplace is hugely undervalued (no pun intended).

    I read somewhere that commodity prices rise to about 2 gold later in server life, and on server 79 prices have ranged from 0.05 for food and stone to 0.35 for iron and lumber.

    I've also noticed that the largest demand-supply gaps tend to be for wood and food, I'm guessing since people tend to buy in a hurry when needed in battle so creating opportunities for traders.

    Last but not least, daily trends such as wars creating price hikes in food and iron, and end-of-day wall building leading to evening rises in the price of stone.

    But these are just from personal observations rather than methodical compilations - and only at the beginning of one server's lifetime. I tried searching but didn't come up with anything at all - I was wondering if there are any threads I've missed and/or if anyone can bring to light some more insightful price trend observations which would help with short/medium/long term strategy.

    Regards
    iron is a very strategic resource... after some time the price of iron will surpass that of lumber.. even on the most ancient servers.. from a simple fact that iron production reduces the ability to produce troops.. exaggerated by hero development
    dumber forum.. sigh

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