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Thread: More than a little disgusted

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    Quote Originally Posted by nbforrest View Post
    I see, so based on your line of reasoning then, FORD couldnt possibly make a decent car because they made the pinto which was a complete piece of junk death trap.

    I`m sure nintendo never made a decent game either because some of their first games were pretty lame.

    But anyhow, yeah if i was you i wouldnt give them the honor and privledge of having yourself as a player of their game, I would leave and not post on their forums ever again, that will teach them.
    I'm just curious when you will have sufficient B-days behind you, to have 2 digits in your age? To compare a browser based PC game with a hard good, is laughable in its own right. That you fail to see the logical differences between the two product lines; illustrates how little value should be placed on your post(s).

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    Quote Originally Posted by sarge33rd View Post
    I'm just curious when you will have sufficient B-days behind you, to have 2 digits in your age? To compare a browser based PC game with a hard good, is laughable in its own right. That you fail to see the logical differences between the two product lines; illustrates how little value should be placed on your post(s).
    Actually his use of ford and nintendo make splendid examples of what some ppl seem to think.. while true this game is entirely browser based, his examples would still apply
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    Quote Originally Posted by Brightfang View Post
    Actually his use of ford and nintendo make splendid examples of what some ppl seem to think.. while true this game is entirely browser based, his examples would still apply
    No they do not. Perhaps in peoples minds, but the consumer has been shown to be a fool on many occasions.

    This is a fully self-contained soft good. Completely updateable, without the consumer having to physically take possession.

    The automobile comparative fails in that it is a hard good, which leaves the company upon purchase. The company cannot upgrade it, without the consumer physically returning the product and even then upgrades would be limited to what would be physically viable.

    The nintendo comparative fails, in that a separate physical game cartridge is simply not the same thing as a browser based game. While both are games, the one version is hard coded and in the consumers possession. The other, is hard coded true, but on hardware maintained by the company. The company is in the latter case, fully able to execute upgrades/updates without the consumer having to turn over their physical copy.

    The two types of products are no more alike, than are beef on the hoof and garden goods grown in your backyard. Both are food, but neither is the same as the other.

    As I said, a valid comparative would be Travian, or Fallensword or any of the myriad of other browser based past times out there. Virtually all of which, experience superior customer service, superior user satisfaction and superior gaming experience than does Evony. And ALL of them, cost substantially less if you wish to "pay to play". Indicating that my contention of providing a valuable product and THEN realizing valuable sales....holds water.

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    Wow guys, I've never really seen people this angry about a pasttime since a Halo 2 bug. Look at your own posts, especially the OP. Hopefully, you'll realize you're screaming because a game you use in your spare time isn't perfect enough.

    *Sigh*

    Is it really that hard just to quit silently and fade away? Various threads have been made on how Evony isn't updating anything and how Age II isn't out yet, and they all have the same arguments. Think up something original, and maybe you'll get a better conversation instead of yelling about low medal drop rates.

  5. #5

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    A) Complaining about something not working; does not constitute whining or crying.
    B) I aint your baby....punk.
    C) Call this company??? ROFLMFAO Talk about a waste of time.

    My intent isnt to cause the devs to change anything. They wont. They have proven repeatedly that they dont give a sh*t. My intent, is to bring to the attention of those players who DO read the forums; that a myriad of problems which are AS OLD AS THE GAME; still remain unanswered, unaddressed and unresolved.

    And I suppose, to demonstrate that the ever present apologist who just has to think they know far more than they do, is in fact....ever present.

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    While i agree whole heartedly with many of the points of the OP the whole free forever thing has been proved multiple times... you do not need a speech text to recover from being zerod.. ( i know as i have done it once already) nor do you need to buy anything in the game to continue to play and get better if you actually spend enough time on it....And yes i do know that most ppl do not have multiple hours every day to dedicate to playing however the point is still valid
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    Quote Originally Posted by sarge33rd View Post
    4) As I was sending these assaults; I was obviously using Camp Time to delay each wave so as to ensure it landed at a precise moment. SO here I am, watching the timer, waiting for it to display XX:XX:03 so I could hit OK and send the next wave due to land at XX:XX:04...and BAM! The timer jumps from XX:XX:02 to XX:XX:04 with NO 3rd second after the minute. Since when do minutes have 59 seconds in them? IN your screwed up little world, do you count 1-2-4..... (which frankly, would probably go a long ways toward explaining some of the problems this game has.)
    Just skimming this topic briefly for a moment, but this part stood out.

    I have a theory it's because the game also calculates fractions of a second in marching times, which aren't displayed. So occasionally when the fractions accumulate to a whole number, you'll skip a second on the marching time. I'm assuming the time reduction from the compass tech might create the fraction situation, but I'm not positive. Also, it's my theory that if it would take troops 10.9 seconds to march somewhere, the projected time would show as only 10 seconds (as one might notice, fractioned wounded rates always round down), which might also cause the weird counting.
    Last edited by Alusair; 10-28-2009 at 05:56 PM.
    It's all Rodri's fault.

  8. #8

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    Possible Alusair, though if the Devs coded it to simply truncate the decimal vs round-off according to accepted norms; then that is yet another issue. Further, it would explain only a 1 second variation in the displayed time, not multiple seconds.

    More likely culprit, is server side lag combined with the failure to tie arrival times to Evony (server time). As I mentioned, several times the displayed clock on the Rally Spot marching orders screen, skipped a second. My personal theory, is that while the server "skipped", the troops marching did not. Therefore, as each skip is experienced, the arrival time of the troops gets pushed back, over and over and over again.

    How to fix this? Simple really. When the troops are dispatched, the arrival time is tied to server time, and the remaining time of march is determined by subtracting the present time from the server time arrival, and that difference would then be displayed as the remaining time of march. In this fashion, as the server 'skips' a second...the remaining time also skips a second and the slated arrival time remains constant. With LAG being a well known phenomena on servers, this is an entirely predictable happening and thus should have been accounted for in the original coding.

    While I will be quick to agree that "past performance is no guarantee of future performance" (most commonly used in the selling of securities, it would also be applicable here):

    that the Evony team is *SO* poor in responding directly to consumer complaints

    that the Evony team charges by FAR the highest RL $$ for in game coin of any game out there

    that the Evony team has repeatedly failed to address problems with the game dealing with the very FUNCTION of the game

    that the Evony team has longtreated its customers with sheer disdain...

    is all well documented on these the very forums FOR the Evony game. With that kind of track record, I am reminded of an old saying:

    "Fool me once shame on you, fool me twice shame on me"

    NOTHING the Evony team has done since March-April...gives one reason to believe vs hope, that AgeII will be any different.

    As for why I dont just silently fade away? Why should I? As a consumer, do I not have the right if not the very obligation of bringing up a products gross lack of function and the distributors lack of concern?

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    Quote Originally Posted by sarge33rd View Post
    As for why I dont just silently fade away? Why should I? As a consumer, do I not have the right if not the very obligation of bringing up a products gross lack of function and the distributors lack of concern?
    Not when repeating the exact words of your preceders. That's just annoying.

  10. #10

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    Quote Originally Posted by KOOPS95 View Post
    Not when repeating the exact words of your preceders. That's just annoying.
    And the Evony teams failing over the past several months to address those same issues is NOT annoying? Go away little one, come back after you grow up.

    Quote Originally Posted by KOOPS95 View Post
    Wow guys, I've never really seen people this angry about a pasttime since a Halo 2 bug. Look at your own posts, especially the OP. Hopefully, you'll realize you're screaming because a game you use in your spare time isn't perfect enough.

    *Sigh*
    sigh indeed. There are no degrees of perfect. There is no such thing as the modifier "enough" when used in conjunction with the term 'perfect'.


    Quote Originally Posted by enlil View Post
    March time/arrival time is based on your computer's internal clock. Just have your alliance synch their computer clocks to the same min/sec and mentally adjust for time zones when attacking together.
    This post has been bugging me all day and I FINALLY put my finger n the 'why'. The movement CANT be based on my computers internal clock. It HAS to be based on the servers clock. Why? If I went offline and the movement was based on MY comps clock....the army would freeze in its tracks and await its next check of a clock it can not currently access.
    Last edited by sarge33rd; 10-28-2009 at 07:15 PM.

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