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Thread: Capping Cities

  1. #1

    Default Capping Cities

    Is WAY too time consuming in this game.

    I just attacked somoene with no defenses for close to an hour and a half. It took me an hour and a half (with scout bombing, archher waves, etc.) to take out ALL of his defences.

    Because of the retarded 6 minute per loyalty rule, I wasn't able to capture it in time, and he logged back on, used a speech text, and is just going to comfort every 15 minutes.

    Why can't you just lower the loyalty like you do when you're capturing a level 10 NPC? Even if not that much, every attack should decrease the loyalty by at least 1. This guy that I was attacking 99% shares account information (because he comes on literally whenever I'm online and attacking him, except for the past 3 hours), and I'm probably never going to get a window to ever actually capture his city again.
    Shwin
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  2. #2

    Default

    because 15 attacks of 1k archers would take it, but i do agree, maybe if the force is strong enough, like a MASSIVE force, it should lower it by 1, or atleast speed up the process

  3. #3

    Default

    Quote Originally Posted by barrows ownz View Post
    because 15 attacks of 1k archers would take it, but i do agree, maybe if the force is strong enough, like a MASSIVE force, it should lower it by 1, or atleast speed up the process
    I was hitting with 60-100k cav/cats to plunder as many resources as I could.
    Shwin
    Server 32
    Vice-Host of Espada

    If you need help or an activation code, feel free to send me a PM for a (relatively) quick answer!

    If I help you, a +rep is appreciated, thanks!

  4. #4

    Default

    I know it's lame but honestly with how many waves you can send, it's needed.

    Lok at it this way, you can insta capture a lv 10 npc, so if they didn't have the restriction on player cities then the same could be done to them as well.

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