
Originally Posted by
zbest
I have a different opinion of the root of the problem. I see the root of the problem not being the size of the army, but the amount of resources that are being thrown around due to NPC production. This endless supply of large amounts of resources that can be obtained with very little effort is the cause of the problem, in my opinion.
The risk/reward curve for attacking NPCs is unbalanced. The rewards are way too high, considering there is zero risk.
The marketplace resource price, troop upkeep, and wars have not been able to bring balance back to the game.
Attacking NPCs needs to come with greater risk, and/or less reward.
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