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Missing a lot of Info and added unnecessary info.
conquer:
Needed info: compass 9 = hero 120-150. 120 will start to lower the loss of archers down to 15k or less. After 150 it will drop to around 12k on average. This is with a solid 100k archers.
Unnecessary info: Layers do nothing but add cannon fodder and or slow the marches down. No amount of layering will reduce actual loss. They will just take the loss of archers. The difference between an archer loss and warrior or whatever is negligible. Laying Only works in pvp.
As for war ensign you should only use those against players if you have very few of them. If you are a cash player and have tons of them then by all means waste one or 2. But they are not needed against a lv 10 npc for any reason. Even Rally 9 would suffice you would just take a few more loss.
Also another note. This strategy is for a single city assault, and will take around 40 mins to capture the lv 10 npc granted it is within 1 to 2 miles of your city. You should try to use more than one city when doing this even if the other city is 5 miles or more away.
If you use a 5 city strategy and time your hits to land within 6 mins of each other it will take 39-42 hits. I usually try to send out 49 to 50 attacks at once when doing this due to the 40k warrior regen is not based off of last hit but off of the 6 min tick. and you may lose a few rounds if it regens the 40k in the middle of the attack.
The first hero hitting matters the most it should be the highest. Each hit after that it doesn't matter the attack. I will list a 2 city strategy below using only archers this will cap the city in the quickest amount of time due to warriors slowing the marches down and layers being pretty useless.
2 city strategy if you use more just duplicate city 2 for 3 or more.
min/max
City 1 ===
1. 90/100k archer = highest attack hero preferred. Note compass levels for appropriate hero.
2. 30/50k archer = heros from this point matter almost none at all it can be a 15 attack hero and not make a difference.
3. 6/10k 6k would be the min you would be able to get by with and still win. 10k especially on the third attack due to traps being present will help negate loss and ensure a win.
4. 6/10k
5. 6/10k
6. 6/10k
7. 6/10k
8. 6/10k
9. 6/10k
10. 6/10k
When these get back
1. 50/60k
2. 6/10k
3. 6/10k
4. 6/10k
5. 6/10k
6. 6/10k
7. 6/10k
8. 6/10k
9. 6/10k
10. 6/10k
City 2,3 etc ===
1. 50/60k
2. 6/10k
3. 6/10k
4. 6/10k
5. 6/10k
6. 6/10k
7. 6/10k
8. 6/10k
9. 6/10k
10. 6/10k
This will work as long as there is not longer than around 20/30 mins between the first attack of each city. If you use a single city strategy you will lose the most overall due to the time it takes to cap and the warriors regen the most. The best strategy to take a lv 10 with the absolute min loss is to have a 5 city attack plan and time all attacks to hit within 2 mins or so of each other. This is very possible to do it just takes planning and enough archers to pull it off. This was my first 5+ city attempt that I wrote out a detailed report on. http://bbs.evony.com/showthread.php?p=509964#post509964
Farming:
Again refer to the above for hero level. You do not need 175 attack hero with compass 9. 150-175 there is little to no difference. And again and again and again rainbow A.K.A. layering does nothing but replace loss from one to another. Your actual loss will be close if not more using layering on an npc. Just because every one and there mother uses layering on pvp and npc's doesn't mean it is correct. Layers slow down march times and it is by far much easier just to mass produce archers. Once your hero gets up in level they will start to come faster and faster. Right now mine are 1 per every 09s.
What is needed to farm a lv 10 with acceptable loss? all relevant techs 10 preferably a rally spot 10. By the time you start farming lv 10's you should have at least capped one by now and use it for farming lv 10's and If you just want to farm a lv 10 for resources only then send 98,100 archer 1,900 trans. If your hero is within the limits I listed above your loss will be any where from 6k to 15k with an average of around 9k loss. That will give you the full 19 mil food. If you wish to farm for hero exp then just send out... Yep you guessed it.. 100k archer.
The purpose of farming is to do something repetitive with less loss as possible and gain more than you lose. It is also a seriously repetitive task that if you want done with as much efficiency as possible then it should be done as quickly and as easily as possible. 100k archers or 98100/1900 does this as quick and as efficient as possible. No constantly changing troop numbers its much quicker and much easier.
Any one that wants to farm level 10 npc's I suggest you make yourself a lv 10 npc field asap. A good field will have 10 lv 10's within 5 miles of your city. You won't be able to hit them all all the time until your hero and or hero's get up in levels and you are able to mass produce archers. I make around 1 million archers per day. This did not come over night I had to work toward it I set a plan into motion and I followed it and now I can hit plenty day in day out no problems.
Oh I just noticed an error.. Tech needed for farming lv 10. Compass 10 not needed but highly recommended. If some one with a 175 attack hero hit a lv 10 with comp 10 they would lose about 20% of the time and the times they won they would lose 60-90% of what they sent. COMPASS 10 = 220-250 for reasonable loss compass 10 with a 200 attack hero would be loss of around 20k avg 220 = 15k avg 250 = 12k avg once you get up to around 350 some before and after it drops down to around 9k on average. How do I know all of these magical things? I hit tons upon tons upon tons of lv 10 npc's daily. I have a lv 10 npc farm that has right now around 16 lv 10 npc's within 5 miles.
Another quick error. Maybe it is different on your server than it is mine but My lv 10's regen every 8 hours to full food. However I hit so many of them so often I just send out 100k archers and hit them each 5 times a day which gives me tons of hero exp plus a sizable amount of food and other resources.
Wow 2 more errors.. You wrote. Attack: When a Castellan is appointed, the hero's Attack score lowers the time it takes to train troops and Error 1 = "build fortifications in your wall".. Error 2 = "In addition a higher attack score adds to the defence of your city when it is under attack". When out fighting, the score acts similarly: a higher attack score will strengthen their army.
Error 1 = it is the politics hero that will allow your wall fortifications to be built faster not attack. This can easily be tested by any one who plays the game. Simply do this I will use one of my cities as an example.
Pol 180 = Archer's Tower = 25s
Atk 505 = Archer's Tower = 52s The 505 hero has 34 pol by the way.
no hero = 1m 02s
Error 2: When you are defending an attack the mayor will never fight. The mayor is not taken into account at all. The defending hero will be the highest attack.. Not level.. Highest attack hero that is not the mayor. Don't believe me? Put your highest attack hero as the mayor and have a friend attack you with something small and see who is on the report. Then change the mayor to your pol hero mayor Which it should be all the time any way other than training troops/research. Then repeat the same exact attack and bam.. Who defended? I know there are probably some differences between older/newer servers but this I would believe is universal.
It's your guide.. If you want it to be more accurate then by all means. I will post my cred in sig like you did yours.. Just need a few
Allow me to?
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