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Thread: City Guide For Noobs

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    Text City Guide For Noobs

    ~Index~
    Part1:What to build and how to design a city
    Part2:How to build a city
    Part3:How To Conquer A City
    Part4:What To Demolish
    Part5:How Does A City Help An Alliance
    Part6:Tactic w/ Using A City



    What To Build:

    Barracks-I suggest maybe 5-8 barracks, you should only have more if you're building a war city. The more barracks, the less waiting.


    Warehouses-I say only one warehouse, they will become useful in the beginning because they will mainly hold all your resources. I would keep one warehouse in every city at least, but don't start filling the loose slots with more.

    Cottages-I say about 6 cottages in all, you really want to make one box in your city full with cottages or lay them out in a nice design. You will need a lot if you want to build a big army.

    Relief Station-I really do recommend this one, it will help increase your speed of troops when you transport and reinforce things to alliance members. It's always good to have a high level one in hand.

    Walls-Definitely have walls, they are your defense that can have chance of keeping the enemy away, but these are very low. About 1 in 100. With walls, you can build all sorts of things. Like unit wall defenses that will help protect a city invasion.

    Resources-For resource fields, you want farms, lumber and iron. A friend of mine told me stone was cheap, please correct if I'm wrong. This too goes the same way as cottages, have a lot of farms for a big army or lay them out in a nice design.

    Marketplace-I would build a market, because it'll help you buy resources if you're too low and get gold if you're too low. You can also use levy's to help.

    Town Hall and Walls-Both of these are already built (except walls), and you cannot demolish the both.

    Inn and Feasting Hall-These are very important, but soon you'll find the inn you need to demolish. The level of your feasting hall determines how many heroes you can hold( mayors count). So lets say you have a lvl6 feasting hall, you can hold only 6 heroes. The higher level of your inn is, the higher level of a hero you'll be more lucky to get.

    Beacon Tower-Yes, build this. The beacon tower will detect enemies before they come to your city, the higher the tower the more information you get on the enemy. The tower doesn't detect scoutings, only attacks.

    Academy-An academy is very important, it'll let you research techs that will benefit your army and city.

    Workshop and Forge-These two buildings are important too, they will help you build walls and military science. When walls are lvl10, metal casting is lvl10, walls are lvl10, you can just demolish the two buildings and replace them with barracks or cottages. What's the point of having a building that doesn't help anymore?

    Stable and Embassy-The stable will help you have and research horseback riding. The embassy can let you have garrisoned troops in your city, the higher the level the more garrisons you can hold. Also, it determines how many members an alliance can hold, so if your embassy is lvl3, you can hold 30 members and so on.

    Rally Spot-You need to build this to have a barracks or no troops, the higher the rally spot, the more troops you can hold and send at a time. It can also let you exercise troops and heal some in the medic camp. So a rally spot isn't useless, it's helpful in ways.




    How To Design A City:

    This is important to make a city look neat and organized, if you want to brag about your city and have good comments. Although mine is not, I have learned on how to build it well. First, make a design and plan it out. Like maybe on your resource fields, you want one line going down of farms, then the other sawmills, then ironmines and so on. And this same goes with the inside of the city, maybe in every box you want to put two barracks on the same side. The bottom half cottages and the upper half the other buildings.

    I will add more to this guide, it's not fully finished.



    Last edited by Lord Ken Deathmarr; 11-27-2009 at 11:22 AM.

    Thank you captian Virk!

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