if odds were any *more* in favor of defending cities, the game would cease to be a war game, and would become Sim City. Seriously.. Either you lack even a basic understanding of game mechanics, or the logic to process them adequately.
Far as "real life" goes... Taking out a city that's relying only on 1500-2000 AT's would be child's play. Static defense was made obsolete well over a century ago now, and the Romans proved the limits of fortification as a defense a couple thousand years before that.
Consider that I, a no-life, out-of-shape geek with a bad back, could build a medium scale trebuchet in my back yard that could lob a bowling ball well farther than a person can shoot an arrow... A motivated person with half a brain and a knowledge of highschool physics, with a small army of laborers, could easly produce enough artillery to level your vaunted "2k ATs" in fairly short order. And they wouldn't keep walking into enemy firing range either, and they'd have a pike screen and some armsmen to defend against charges on their position.
A couple of sneaky types could infiltrate your city and poison your wells... hot air balloons carrying plague-bearing fleas could be sent over your walls... the walls themselves could be undermined and weaken by sapper units... there's a hundred ways to crack a nut to get at the juicy meat inside, and all of its been done a thousand times thoughout history. Educate yourself before you start whining about how "attackers have too much advantage".
In evony, attacks are limited to an absolute *maximum* of 125k troops per wave.. yet a defender can have 1 million archers garissoning his city, gaining range advantage from the walls. Take that city, I dare you. Not saying it's impossible.. just nearly so, unless you have a *vast* numerical superiority you are willing to bleed dry for it. You will lose wave after wave after wave after wave.. and maybe after 50 waves or so, you might have him worn down a bit. Tell me that this is "biased in favor of the attacker."
But anyway... before we got into the noob whine-fest.. bits were made about the game getting boring, cheaters, etc...
1. Captchas don't work. They can be circumvented by computer now. They're still used because they give the "illusion" of security, and they cut down on the amount of idiots spamming and the like.. Now only smart people can effectively spam past a captcha... but the tech is out there.
2. Raiding level 10 npcs is *not* that terribly difficult. You need a level 10 rally point, 95k archers, 1k sword, 1k pike, and 2k transports. Plus an attack hero in the 130-150 range. If you have compass 8 or 9, you'll lose your rainbow plus 6-8k archers on average.. if you have compass 10, you'll lose probably 20-30k. Assuming all other relevant techs at 10.
is it explicitly cost effective? no. It relies on a certain level of resource and troop production to provide advantage.. But it's certainly doable and effective if done right. There's no "cheating" involved, just certain people smart enough to read the forums and learn how to do it.
The medal drop thing is kind of irksome.. especially as NPC10's no longer drop them on the upper numbered servers. :/
[edit] Oh, one more thing.. a 300 atk hero isn't that hard to get. It takes time, and some patience, and being smarter than your keyboard. There are numerous threads in the guide forum that can show you some very interesting ways to level a hero up.. I'll have a hero at 200 atk within a week, completely legit.. I've got 12 more at the 110-120 range.. probably have that main hero at 300+ atk within a month. Like anything worthwhile, it just takes some effort put into it. [/edit]
Last edited by Druegan; 11-23-2009 at 06:35 PM.
Reason: thought of something else.
<19:42>[DPS]: can i have the coords of that 'real life' please.. i'dd like to scout it
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