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Thread: I've got a bone to pick with the game

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  1. #1

    Default I've got a bone to pick with the game

    These are not questions, I already know the generalities of what happened and why it happened. What I am going to say is what happened to me earlier today.

    There was this guy who just came out of BP and attempted to plunder my second city. I had my force on an attack on an inactive town near me and so I couldn't stop him. So, his attack was successful. Later on, my troops come back, so I spy on the guy and notice his defenses are very shoddy at best. I sent my force, which I could say was decent for a new guy. It succeeds and I loot almost all of his resources, because I sent some transports as well. I get my troops back, send another attack and go off for a while to get some food. I come back, and the guy has teleported away and my forces got smashed by a lvl9 flat that was there. The force was almost 4k pikes and my force, which was less than half of that, not all archers, goes good-bye.

    My bone to pick here is that the flat turned into a lvl9 flat. I know the explanation, but if a person knowingly occupies a lvl9-10 flat and they are attacked, they could teleport away and smash their enemies forces. It could be a rather bad exploit, and I think it should be changed. While I do not believe the game would be generous enough to give me my troops back, since I did not foresee something like this, I do think that this is something to think about going forward. Why not make the flat turn into lvl1 if a person teleports away?


    Second, I have a bone to pick with what happened to my second city earlier. I like to have my tax rate at 100% when I'm around and I normally keep my loyalty no lower than 95 either. So, I am building some resources, and then realize my labor force is greater than my population. No biggy, right? My population trend is upwards, so my pop should go up. No, though, it seems that despite the fact that I have a happy populace, nobody else wants to come to my city.

    This is my second bone to pick. I think this should be changed. It shouldn't matter what your tax rate is, because if your loyalty is high and your pop trend is upwards then your population should go up regardless. Now, I realize that it probably wouldn't happen like this in real life, but if your population goes up when the there is idle population and you have your tax rate high, then why doesn't the population go up when there is insufficient population and your tax rate is high?

  2. #2
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    On the first point, yes that is a tactic that has been around forever but in this case I would suggest it was just bad luck for you. Personally I don't send attacks if I am not going to be around to scout the city just before the attack lands.

    On the second point, the game has always played that way. The way to overcome it is to drop the tax rate to 0 for a short time and your population will soon reach the maximum.

    Neither of these are game-breaking issues.
    PEACE

  3. #3
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    I think the reason the population doesn't go up is because the 100% tax offsets 100% loyalty. I think the game realizes that eventually the balanced loyalty would be 0, so it doesn't add more population. Of course, technically it should then go down rather than stay stabilized at the current loyalty level, so I could be wrong. Not that I think anyone would complain about the latter.

    Using Rodri's trick will help max the population again. Using the Population Raising comfort will help max the population again quickly if it's not far from the limit (I forget what the time intervals are for 'natural' population raise). At 100 tax, loyalty will drop 1 point every 5 minutes, if I have my calculation correct. In that case, assuming you comfort every 15 minutes, you should be able to stabilize at 97% population full with 100 tax.

    As for the flat thing, it happens to a lot of us, and can be annoying if you're on the marching side of it. Scouting before your army hits is advised. Otherwise, another suggestion is to either use a big enough force that a level 10 flat wouldn't wipe it out, or use a small enough force (throwaway hero recommended) that if it did get wiped out, it would be irrelevant.
    It's all Rodri's fault.

  4. #4

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    Quote Originally Posted by CopiusDeath View Post
    It shouldn't matter what your tax rate is, because if your loyalty is high and your pop trend is upwards then your population should go up regardless.
    sounds like a Canadian politician

  5. #5

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    guess that I should have learned more about the game before I just left my army to attack the guy the second time. I knew that you could teleport away, I just didn't think that you could be sabotaged by having your attack land on a high level flat when the guy teleports away

  6. #6

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    Quote Originally Posted by CopiusDeath View Post
    guess that I should have learned more about the game before I just left my army to attack the guy the second time. I knew that you could teleport away, I just didn't think that you could be sabotaged by having your attack land on a high level flat when the guy teleports away
    A common tactic is to build your temporary cities on level 10 flats.

    You can build a city deep in enemy territory as a staging ground for assaults. After the waves of attacks have run their course and the enemy is beginning to beat back at the city, you watch for a vulnerable wave of attackers. Now abandon the city just before that wave hits and they crash into a full level 10 NPC.

    I saw this happen to a "plunder wave" of mostly transports once the troops were pulled back home and the enemy had destroyed all the defenses. The transports got slaughtered.
    Quote Originally Posted by Lazzzzzzzzalicious! View Post
    i started to read this and agree with everything rota says. if people just listened to him the forums would be a better place.
    Quote Originally Posted by Dawnseeker View Post
    Rota is correct.

    I don't even understand the question.

  7. #7

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    I believe that this tactic one of the least honorable thing you could do in the game. People say that bot running and multies are dishonorable, yet this is just a part of the game? Why should you benefit from teleporting on a high level flat, getting beat back and then abandoning the flat so the enemy's forces crash into a full fledged high level NPC? There are few more dishonorable things you could do than that.

    If you occupy a city, I still believe it should go to a lvl1 city, or however high you've built your own city. It shouldn't revert back to whatever it was before you occupied it. If you only get a lvl5-6 town hall, it should just be a lvl5-6 NPC, because that's what it was abandoned at.

  8. #8

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    Actually, what I think should happen is you should get a "Situation changed at target location" message when your troops arrive.

    A similar message appears if you send attack waves to a city and another person in your alliance conquers it before you do (and since you can't attack a friendly, you get the message).

    This is the message you should get if someone ports.

  9. #9
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    Captured level 10 npc's can be abandoned just before an attack and you can find yourself hitting a fully defended level 10 npc. Or a player's alliance can send in reinforcements that will wipe out any force you care to send. There is no such thing as a sure thing.
    PEACE

  10. #10
    Join Date
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    Personally I'd agree with a "situation has changed" thing, because I think if you tell your troops to take a city, and the city is missing when they get there, something weird is going on. Same goes for if you tell them to attack a flat and suddenly a city materializes on the spot. But, I think it was mentioned it wouldn't be implemented... (and no, I'm not quite sure why).
    It's all Rodri's fault.

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