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Thread: I've got a bone to pick with the game

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  1. #1

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    Actually, what I think should happen is you should get a "Situation changed at target location" message when your troops arrive.

    A similar message appears if you send attack waves to a city and another person in your alliance conquers it before you do (and since you can't attack a friendly, you get the message).

    This is the message you should get if someone ports.

  2. #2

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    Quote Originally Posted by TentPig View Post
    Actually, what I think should happen is you should get a "Situation changed at target location" message when your troops arrive.

    A similar message appears if you send attack waves to a city and another person in your alliance conquers it before you do (and since you can't attack a friendly, you get the message).

    This is the message you should get if someone ports.
    That'd be a nice idea too. I'd not mind something like this, I still believe that a person shouldn't get an unfair advantage by teleporting away and the attackers get to hit a lvl9 flat.

  3. #3

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    Quote Originally Posted by CopiusDeath View Post
    That'd be a nice idea too. I'd not mind something like this, I still believe that a person shouldn't get an unfair advantage by teleporting away and the attackers get to hit a lvl9 flat.
    In the case of that message, your troops return without engaging whatever happens to be at the destination.

    The situation could happen in reverse too... you could be attacking a level 1 flat, and some Big Boy with a huge army, fully fortified walls, and a huge army decides to port on that flat just before your troops arrive. Bye-Bye troops.

  4. #4

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    So why can't something like this be implemented?

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