Quote Originally Posted by Zaust View Post
No, why compare it to real life? In real life there are so much more variables and factors that affect diplomacy and warfare. It's not as simple as "Friendly" and "Enemy". This is why it's not a good idea to compare the espionage in this game to real life. Also, I have spies in my alliances, they don't actually accomplish much besides allowing the alliances to call out cowardly "scout" attacks with 1 worker.
Which is exactly why I'm sayin' that ethics shouldn't even begin to be an issue. In real life these things have ethics dealt with them as they are, so in a game where everythin' is on a scale so much simpler and more basic, that ethics is hardly an issue.

It's not as if you're screwin' over some fragile systerm of international laws and regulartions...you jus' screw over some red flag. You don't steal ultra-secret information, you jus' give advanced warnin' of scouts.
BFD...it doesn't ruin lives, so why is ethics an issue? Jus' do it as you need; it's still jus' a game.