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Thread: The Secret to Item Farming

  1. #11
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    Quote Originally Posted by -Oracle- View Post
    My statement was not fallacious as I already explained that people currently item farm NPCs with high intel heros. Some say this way works, some don't.

    It is just MY opinion and in MY experience that what you suggest to be incorrect.

    What servers did you try this out on?
    Wait a second.....are you saying I'm claiming that intel heroes is my "secret?"

    My guide had nothing to do with int heroes.........

    You didn't read the guide, did you? Had you done so, you would have read that I tested my methods on server 14, 31 and 57.

  2. #12
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    Quote Originally Posted by ben975 View Post
    Interesting concept but I don't think your even close to the correct formula, huge losses for the attacker often results in items as well, even if they kill very little defending troops. Your formula doesn't account for that.

    Alongside that, I have over 20,000 cents worth of the valid items, meaning killing even 5k of my archers would result in a 90% chance of an item, yet despite having been scout bombed 100s of times with open gates my opponents have rarely got items from me (unless you assume they lie to me about not getting items, seems somewhat unlikely as people would tend to brag about the opposite)

    Also, on your descriptions about the Jaq attack you mention a "1000 range bonus" for cav in "special circumstances". You should read Bradys sticked guide, the +200 range theory discussed there makes much more sense and consistently explains every battle report presented so far.
    First of all, you can only get items if you win the battle. Obviously, since most scout bombs are suicide attacks by nature, you wouldn't get an item from them.

    Second, a 200 yard difference does not account for cavalry (which normally have a speed of 1,500 max) moving 2,500 in one round. Seriously. If you'd read the pages following the db's original guide, you might've seen the discussion on that topic.

  3. #13

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    Quote Originally Posted by Jaq View Post
    Wait a second.....are you saying I'm claiming that intel heroes is my "secret?"

    My guide had nothing to do with int heroes.........

    You didn't read the guide, did you? Had you done so, you would have read that I tested my methods on server 14, 31 and 57.
    Oh my goodness. No I am not saying you created that idea .. at .. all. I am saying that Item farming is nothing new and has been discussed before.

    I did read the guide. And I know it to not be correct. Mainly because of the vast amount of servers, your guide MAY only work on some. If it even works at all.

    I am not going through your guide and detailing exactly each point that is incorrect. I don't have the time! But others will.
    Try your hardest not to be a goon.

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  4. #14
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    WAY AWESOME. i've used it and now i hv 2 m.scripts. Jaq, if you hv any more of these theories, post tem. except if the defender doesn't hv an abnormally large amount of items.(value=2500+-100 centsw. the calcs have an accuracy of over 92.5%.avg being 96% appr. keep posting such things. way cool man. also the calcs dont work if the defender ahs over 2.7K cents. the accuracy of the formulae decreases by 10% for every 100 cents after tht. so, if a guy has 3.5k cents worth of stuff, the accuracy is very close to 0%(0.25% experimentally).
    Last edited by Hellkeeper; 12-02-2009 at 12:04 PM.

  5. #15
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    Quote Originally Posted by -Oracle- View Post
    Oh my goodness. No I am not saying you created that idea .. at .. all. I am saying that Item farming is nothing new and has been discussed before.
    Ok. So you disagree with the premise. Thank you for your honesty, but that is a fallacy.

  6. #16
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    realy awesome and can anyone tell me how to get medals with heavy losses on server84?

  7. #17

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    Quote Originally Posted by Jaq View Post
    First of all, you can only get items if you win the battle. Obviously, since most scout bombs are suicide attacks by nature, you wouldn't get an item from them.

    Second, a 200 yard difference does not account for cavalry (which normally have a speed of 1,500 max) moving 2,500 in one round. Seriously. If you'd read the pages following the db's original guide, you might've seen the discussion on that topic.
    Maybe you should read the discussion properly, instead of thinking you know what the +200 range refers to when you apparently have no clue. It means starting range is highest defenders base range + 200, i.e archers - 1400 starting , AT's - 1500 starting , balli's - 1600 starting, catapults - 1700 starting, traps/abati's/dt's - 5200 starting. There is never a situation where the cav needs to move 2500 to explain the result.

    You're also wrong, I have gotten items from losing myself, shame I delete all my reports so I can't prove it to you lol.

    I'm not sure you know what you're talking about at all anymore. Provide some reports if you save them

  8. #18

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    Quote Originally Posted by Jaq View Post
    Ok. So you disagree with the premise. Thank you for your honesty, but that is a fallacy.
    How is it a fallacy if I don't agree with you! That one statement is beyond backwards. " you don't agree with me so you must be false " hahaha well at least it made me smile.

    You say that this theory is a secret and new when I heard about this on server 5 a few months ago.

    You claim it works when everyone on later servers know that item farming NPCs works best.

    You claim your idea is correct when i tried this on server 5, 59 and 100 and got no special items from supposed "coiners"

    If you post proof and reports then I may give this theory another go but I won't be wasting my time item farming cities when item farming NPCs is easier and faster.

    Those were my only points.
    Try your hardest not to be a goon.

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    Quote Originally Posted by Tricky Boy View Post
    Are you not gay while you are doing Boy Scouts, Ken? I mean, doesn't that make you happy?

  9. #19

    Default Interesting Theory

    Any theory needs to be reviewed by peers before it can be proclaimed as a valid or invalid theory. Therefore, it would be incorrect to say his theory is incorrect when we do not have a sufficient amount of players who have tested out this theory.

    I think Jaq has a good comprehension of the mathematical concepts of the game. He has provided an indepth hypothesis with mathematical equations as his proof. It would be interesting to see some of his reports. Although if he is retired I would guess his reports would be gone. Jaq do you have any reports to show as some examples of your Jaq attacks?

    Also Jaq, I read your link about the Jaq attack and I have a question. It states that

    The Jaq Attack is SLOW because of the catapults. I generally send it off first, especially against distant targets, then send the suicide waves to clear the target up while I?m waiting for it to get there.
    However, I didn't see any information about sending catapults in the attacks. Perhaps I am missing that part or you left it out?

    This theory of Jaq's is what HE has found to work for HIM on the servers he's played on. He even states that it may not work on all servers. The only way to know is to test it out yourself.

    So thanks Jaq for sharing what works for you. Of course you know if it is true, evony will soon be applying a patch to ensure that it won't work in the future. Just like how I can no longer pull 19.5 milllion from an npc 10 by sending 1780 transports.

  10. #20
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    wow OO thats kool

    Quote Originally Posted by criplockin View Post
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